2.1:List of music - SRB2 Wiki (2024)

This is a list of music included in SRB2 v2.1. There are 102 music tracks in total. Most tracks are present in both Ogg and MIDI format, although some are only included in one format.

Internally, SRB2 identifies each music track with a unique name consisting of up to six characters. This name is used when specifying a music track, for example with the Music attribute in level headers and cutscenes, or with the tunes console command. Most of SRB2's music tracks follow a naming scheme of MAPxxM, where xx is the extended map number of the map that the track is primarily intended for. For example, the music for Greenflower Zone Act 1 is named MAP01M. Other music that is used for special purposes does not follow this scheme, such as TITLES for the title screen music. Custom music tracks do no have to follow this scheme either. See Sound and music tutorial > Music for an explanation of how to add custom music to SRB2.

Music tracks are stored as lumps in music.dta. The lump name for a track consists of its name preceded by an O_ prefix for Ogg and other digital formats, and a D_ for the MIDI version. For example, the lump names for MAP01M are O_MAP01M and D_MAP01M.

In previous versions of SRB2, music tracks were identified via a slot number instead of a name. For tracks following the map number naming scheme, the slot number was simply the map number, e.g. 1 for MAP01M. Special slots were reserved for the tracks that do not follow this naming scheme, e.g. 1036 for TITLES. These slot numbers are still recognized by SRB2 for the purpose of backwards compatibility, but they are deprecated and should no longer be used.

SOC and Lua provide special constants that can be used as synonyms for slot numbers: In Lua, the constants have the form of the mus_ prefix followed by the track name in all-lowercase. For example, the constant for slot 1 is mus_map01m. These constants can also be used in SOCs, although case is irrelevant here. Additionally, SOC also recognizes the lump names for the tracks as constants, with both O_ and D_ prefixes. Which prefix is used has no relevance to whether the Ogg or MIDI version is used; both are equivalent.

The below is a list of all music tracks in SRB2. The category a tune is in does not necessarily correspond to its actual use, but roughly to its numbering; for example, MAP96M is listed under "Multiplayer stages" because its number roughly corresponds to that section, even though it's not used for any multiplayer stage in SRB2.

NameSlot (old)ThumbnailTitleComposers/ArrangersUses/NotesMAP01M1MAP01 – Greenflower Zone Act 1Bulmybag, Remastered by Cyan Helkaraxe
  • MAP01 – Greenflower Zone Act 1
  • MAPF0 – Lime Forest Zone
MAP02M2MAP02 – Greenflower Zone Act 2Bulmybag, Remastered by Cyan Helkaraxe
  • MAP02 – Greenflower Zone Act 2
MAP03M3SRB2 – BossBulmybag, Remastered by SSNTails

Note: This is the music used for all regular bosses.

  • MAP03 – Greenflower Zone Act 3
  • MAP06 – Techno Hill Zone Act 3
  • MAP09 – Deep Sea Zone Act 3
  • MAP12 – Castle Eggman Zone Act 3
MAP04M4MAP04 – Techno Hill Zone Act 1Stuf, Remastered by Cyan Helkaraxe
  • MAP04 – Techno Hill Zone Act 1
  • MAPF8 – Iron Turret Zone
  • MAPM1 – Noxious Factory Zone
MAP05M5MAP05 – Techno Hill Zone Act 2Stuf, Remastered by Cyan Helkaraxe
  • MAP05 – Techno Hill Zone Act 2
MAP06M6SRB2 – Greenflower Zone Act 1 (Remix)Bulmybag, Remastered by SSNTailsMAP07M7MAP07 – Deep Sea Zone Act 1Arrow, Remastered by SSNTails
  • MAP07 – Deep Sea Zone Act 1
MAP08M8MAP08 – Deep Sea Zone Act 2Arrow, Remastered by SSNTails
  • MAP08 – Deep Sea Zone Act 2
  • MAPM2 – Tidal Palace Zone
MAP09M9SRB2 – Deep Sea Zone Act 2 (Remix)Arrow, Shane

Note: This music track does not have a MIDI version.

MAP10M10MAP10 – Castle Eggman Zone Act 1Arrow, Remastered by SSNTails
  • MAP10 – Castle Eggman Zone Act 1
  • MAPF9 – Dual Fortress Zone
MAP11M11MAP11 – Castle Eggman Zone Act 2Arrow, Remastered by SSNTails
  • MAP11 – Castle Eggman Zone Act 2
  • MAPM3 – Thunder Citadel Zone
MAP12M12SRB2 – Boss (Remix)Bulmybag, Shane

Note: This music track does not have a MIDI version.

MAP13M13MAP13 – Arid Canyon Zone Act 1Spazzo, Remastered by Nev3r
  • MAP13 – Arid Canyon Zone Act 1
MAP14M14MAP14 – Arid Canyon Zone Act 2Spazzo, Remastered by Nev3r

Note: This is a music track belonging to a level that has not yet been added to SRB2. Therefore, it is currently unused by SRB2. It exists primarily as a placeholder, but it is also a valid music choice.

MAP15M15SRB2 – Arid Canyon Zone (Remix)Spazzo, Nev3rMAP16M16MAP16 – Red Volcano Zone Act 1Arrow, Remastered by SSNTails
  • MAP16 – Red Volcano Zone Act 1
  • MAPF6 – Molten Fissure Zone
  • MAPM5 – Infernal Cavern Zone
MAP17M17SRB2 – Rocky Mountain Zone Act 1Arrow, Remastered by SSNTails

Note: This is a music track belonging to a scrapped level concept. Therefore, it is currently unused by SRB2. It exists primarily for legacy reasons, but it is also a valid music choice.

MAP18M18SRB2 – Red Volcano Zone Act 1 (Remix)Arrow, Shane

Note: This music track does not have a MIDI version.

MAP19M19MAP19 – Dark City Zone Act 1Composed by SSNTails, Rearranged by Arrow, Remastered by SSNTails

Note: This is a music track belonging to a level that has not yet been added to SRB2. Therefore, it is currently unused by SRB2. It exists primarily as a placeholder, but it is also a valid music choice.

MAP20M20MDK2 – Outer SpaceJesper Kyd, Albert Olson, Raymond Watts

Note: This is a music track that was previously used for the countdown that appears when in space, but is no longer used. It exists primarily for legacy reasons, but it is also a valid music choice.

MAP21M21SRB2 – Doomship ZoneSSNTails

Note: This is a music track belonging to a scrapped level concept. Therefore, it is currently unused by SRB2. It exists primarily for legacy reasons, but it is also a valid music choice.

MAP22M22MAP22 – Egg Rock Zone Act 1Stuf, Big Wave Dave (Guitar), SSNTails,
MIDI version by Monster Iestyn
  • MAP22 – Egg Rock Zone Act 1
MAP23M23MAP23 – Egg Rock Zone Act 2Stuf, Big Wave Dave (Guitar), Instant Sonic,
MIDI version by Monster Iestyn
  • MAP23 – Egg Rock Zone Act 2
  • MAPF4 – Twisted Terminal Zone
MAP24M24moog – Reyn TV Stationmoog

Note: This music track does not have a MIDI version.

MAP25M25MAP24 – Egg Rock Zone Act 3 (Race)Instant Sonic,
MIDI version by Monster Iestyn
  • MAP24 – Egg Rock Zone Act 3
MAP26M26MAP24 – Egg Rock Zone Act 3 (Battle)Instant Sonic,
MIDI version by Monster Iestyn
  • MAP24 – Egg Rock Zone Act 3
MAP27M27SRB2 – Egg Rock Zone Act 1 (Premix – no guitar)Stuf, SSNTails,
MIDI version by Monster IestynMAP28M28MAP25 – Egg Rock Core ZoneArrow, Remastered by SSNTails
  • MAP25 – Egg Rock Core Zone
NameSlot (old)ThumbnailTitleComposers/ArrangersUses/NotesMAP29M29MAP58 – Spring Hill ZoneTomoko Sasaki, Naofumi Hataya, Fumie Kumatani,
MIDI version by Monster Iestyn
  • MAP58 – Spring Hill Zone
MAP30M30SRB2 – Mario Koopa Blast (Overworld)Koji Kondo, Remastered by SSNTails
  • MAP30 – Pipe Towers Zone
MAP31M31SRB2 – Mario Koopa Blast (Underworld)Koji Kondo, Remastered by SSNTails
  • MAP30 – Pipe Towers Zone
MAP32M32SRB2 – Mario Koopa Blast (Castle)Koji Kondo, Arrow, Remastered by SSNTails

Note: This is a music track belonging to a scrapped level. Therefore, it is currently unused by SRB2. It exists primarily for legacy reasons, but it is also a valid music choice.

MAP40M40Sonic Arcade (Music CD) – Sonic Electronic RemixSpike Shellcraker and Oscar Oberheim, MIDI by Unknown

Note: This music track does not have an Ogg version.

MAP45M45Sonic 1 – Green Hill ZoneRemastered by SSNTails

Note: The thumbnail used is of Sapphire Falls Zone, which can be considered the currently representative map for this music.

  • MAPMB – Sapphire Falls Zone
NameSlot (old)ThumbnailTitleComposers/ArrangersUses/NotesMAP86M86Mystic Realm – Verdant Forest Zone (Old)Arrow, Remastered by SSNTails

Note: This is the music track that was previously intended for Mystic Realm's Verdant Forest Zone, but is no longer used. It exists primarily for legacy reasons, but it is also a valid music choice.

MAP87M87SRB2 – Egg Rock Zone Act 1 (Old)Stef, Shane, SSNTails

Note: The thumbnail used is of Orbital Hangar Zone, which can be considered the currently representative map for this music.

  • MAPM6 – Orbital Hangar Zone
MAP88M88SRB2 – Arid Canyon Zone Act 1 (Old)Arrow, Remastered by SSNTails

Note: The thumbnail used is of Dusty Wasteland Zone, which can be considered the currently representative map for this music.

  • MAP54 – Dusty Wasteland Zone
MAP89M89SRB2 – Arid Canyon Zone Act 2 (Old)Arrow, Remastered by SSNTails

Note: The thumbnail used is of Granite Lake Zone, which can be considered the currently representative map for this music.

  • MAPM8 – Granite Lake Zone
MAP90M90MAPMC – Meadow Match ZoneArrow, Remastered by SSNTails
  • MAPMC – Meadow Match Zone
MAP91M91Sonic: Emerald Quest – Empyrean's ChannelArrow, Remastered by SSNTails
  • MAPFA – Nimbus Ruins Zone
  • MAPM9 – Diamond Blizzard Zone
MAP92M92Sonic: Emerald Quest – Tails' HouseArrow, Remastered by SSNTails

Note: This is a remix of the "Sunset Park Zone" music from Sonic Triple Trouble.

  • MAPM0 – Jade Valley Zone
MAP93M93Sonic: Emerald Quest – CavernousArrow, Remastered by SSNTails

Note: This music track is a remix of the original music, which was used for Hydro Plant Zone in v1.09.

  • MAPF2 – Silver Cascade Zone
  • MAPM7 – Frost Columns Zone
MAP94M94SRB2 – Zero Ring ZoneArrow, Remastered by SSNTails

Note: This is a music track belonging to a scrapped level. Therefore, it is currently unused by SRB2. It exists primarily for legacy reasons, but it is also a valid music choice.

MAP95M95Sonic: Emerald Quest – Lazy SaturdaysArrow, Remastered by SSNTails
  • MAPM4 – Desolate Twilight Zone
MAP96M96SRB2 – Mine Maze ZoneArrow, Remastered by SSNTails

Note: This is a music track belonging to a scrapped level concept. Therefore, it is currently unused by SRB2. It exists primarily for legacy reasons, but it is also a valid music choice.

MAP97M97SRB2 – Arid Canyon Zone Act 2 (Premix – no lead)Spazzo, Remastered by Nev3r

Note: The MIDI version of this music track is Rocky Mountain Zone Act 1's MIDI.

MAP98M98Mystic Realm – Aerial Garden Zone (Old)Arrow, Remastered by SSNTails

Note: This is the music track that was previously intended for Mystic Realm's Aerial Garden Zone, but is no longer used. It exists primarily for legacy reasons, but it is also a valid music choice.

MAP99M99SRB2 – Deep Sea Zone Act 1 (Remix)Arrow, Shane,
MIDI version by Monster Iestyn

Note: The thumbnail used is of Azure Temple Zone, which can be considered the currently representative map for this music.

  • MAP41 – Azure Temple Zone
NameSlot (old)ThumbnailTitleComposers/ArrangersUses/NotesMAPA9M109Sonic Arcade (Music CD) – Sonic ElectronicSpike Shellcraker and Oscar Oberheim, MIDI by Unknown, Remastered by SSNTails[confirm? – discuss]
  • MAPA1 – Knothole Base Zone Act 1
  • MAPA2 – Knothole Base Zone Act 2
MAPAAM110Sonic 1 – Green Hill ZoneMIDI by Unknown

Note: This music track does not have an Ogg version.

  • MAPA3 – Great Forest Zone Act 1
  • MAPA4 – Great Forest Zone Act 2
MAPABM111Sonic 2 – Aquatic Ruin ZoneMIDI by Unknown

Note: This music track does not have an Ogg version.

  • MAPA5 – Lake Zone Act 1
  • MAPA6 – Lake Zone Act 2
MAPACM112Sonic 3 – Ice Cap Zone Act 1MIDI by Unknown

Note: This music track does not have an Ogg version.

  • MAPA7 – Ice Palace Zone Act 1
MAPADM113Sonic 3 – Ice Cap Zone Act 1 (Remix)MIDI by W1P3OUT XL

Note: This music track does not have an Ogg version.

  • MAPA8 – Ice Palace Zone Act 2
MAPAEM114Sonic 3D Blast (Saturn) – Final bossMIDI by Unknown

Note: This music track does not have an Ogg version.

  • MAPA9 – Volcano Zone Act 1
  • MAPAA – Volcano Zone Act 2
MAPAFM115Sonic 2 – Hill Top ZoneMIDI by Unknown

Note: This music track does not have an Ogg version.

  • MAPAB – Echidnapolis Zone Act 1
  • MAPAC – Echidnapolis Zone Act 2
MAPAGM116Sonic and Knuckles – Flying Battery Zone Act 1MIDI by Unknown

Note: This music track does not have an Ogg version.

  • MAPAD – Sky Lab Zone Act 1
  • MAPAE – Sky Lab Zone Act 2
MAPAHM117Sonic 2 – Chemical Plant ZoneMIDI by Jago

Note: This music track does not have an Ogg version.

  • MAPAF – Mechanical Madness Zone Act 1
  • MAPAG – Mechanical Madness Zone Act 2
MAPAIM118Sonic 3D Blast (Saturn) – Panic Puppet Zone Act 1MIDI by Unknown

Note: This music track does not have an Ogg version.

  • MAPAH – Robotopolis Zone Act 1
  • MAPAI – Robotopolis Zone Act 2
MAPAJM119Sonic CD (Japanese) – Collision Chaos PresentMIDI by Unknown

Note: This music track does not have an Ogg version.

  • MAPAJ – Robo Base Zone Act 1
  • MAPAK – Robo Base Zone Act 2
MAPAKM120Europe – The Final Countdown (Instrumental)Joey Tempest, MIDI by Unknown

Note #1: This is a music track belonging to a level that has not yet been added to SRB2. Therefore, it is currently unused by SRB2. It exists primarily as a placeholder, but it is also a valid music choice.

Note #2: This music track does not have an Ogg version.

MAPALM121Sonic and Knuckles – Death Egg Zone Act 1MIDI by Paul Lapensee

Note: This is a music track belonging to a level that has not yet been added to SRB2. Therefore, it is currently unused by SRB2. It exists primarily as a placeholder, but it is also a valid music choice.

MAPAMM122Sonic 1 – Scrap Brain ZoneMIDI by Unknown

Note: This music track does not have an Ogg version.

  • MAPAN – RingSatellite Zone Act 1
MAPANM123Sonic 1 – Scrap Brain Zone (Remix)MIDI by Unknown

Note: This music track does not have an Ogg version.

  • MAPAO – RingSatellite Zone Act 2
MAPAOM124Sonic CD (US) – Stardust Speedway Bad FutureMIDI by Unknown

Note #1: This is a music track belonging to a level that has not yet been added to SRB2. Therefore, it is currently unused by SRB2. It exists primarily as a placeholder, but it is also a valid music choice.

Note #2: This music track does not have an Ogg version.

MAPAPM125Sonic 2 – Final bossMIDI by Unknown

Note #1: This is a music track belonging to a level that has not yet been added to SRB2. Therefore, it is currently unused by SRB2. It exists primarily as a placeholder, but it is also a valid music choice.

Note #2: This music track does not have an Ogg version.

MAPAQM126Sonic 2 – Mystic Cave Zone 2PMIDI by John Weeks

Note: This music track does not have an Ogg version.

  • MAPAR – Athenos Zone
MAPARM127Sonic CD (US) – Quartz Quadrant Good FutureMIDI by Unknown

Note: This music track does not have an Ogg version.

  • MAPAS – Great Unknown Zone
MAPASM128Sonic 3D Blast (Genesis) – Gene Gadget Zone Act 1MIDI by John Weeks

Note: This music track does not have an Ogg version.

  • MAPAT – Void Zone
MAPATM129Sonic 3 – Marble Garden Zone Act 1MIDI by Paul Lapensee

Note: This music track does not have an Ogg version.

  • MAPAU – Woodland Hill Zone
MAPAUM130Sonic and Knuckles – Sky Sanctuary ZoneMIDI by Paul Lapensee

Note: This music track does not have an Ogg version.

  • MAPAV – Rocky Mountain Zone
MAPAVM131Sonic and Knuckles – Lava Reef Zone Act 2/Hidden Palace ZoneMIDI by Paul Lapensee

Note: This music track does not have an Ogg version.

  • MAPAW – Hidden Palace Zone
NameSlot (old)ThumbnailTitleComposers/ArrangersUses/NotesMAPAZM135Mystic Realm – BossRedXVI, Remastered by SSNTails
  • MAP51 – Toxic Plateau Zone
MAPB0M136Mystic Realm – Jade Coast ZoneRedXVI, Remastered by SSNTails
  • MAP50 – Floral Field Zone
MAPB1M137Mystic Realm – Tempest Valley ZoneRedXVI, Remastered by SSNTails
  • MAP53 – Cavern Fortress Zone
  • MAPF5 – Clockwork Towers Zone
MAPB2M138Mystic Realm – Verdant Forest ZoneRedXVI, Remastered by SSNTailsMAPB3M139Mystic Realm – Flame Rift ZoneRedXVI, Remastered by SSNTails
  • MAP55 – Magma Caves Zone
MAPB4M140Mystic Realm – Midnight Freeze ZoneArrow, Remastered by SSNTails

Note: This music track is a remix of the original music, which is the Icy Tundra track from Sonic: Emerald Quest.

  • MAPF3 – Icicle Falls Zone
MAPB5M141Mystic Realm – Sunken Plant ZoneRedXVI, Remastered by SSNTails
  • MAP52 – Flooded Cove Zone
  • MAPF7 – Radiant Caverns Zone
MAPB6M142Mystic Realm – Aerial Garden Zone Acts 1–2RedXVI, Remastered by SSNTails
  • MAP40 – Aerial Garden Zone
  • MAPF1 – Cloud Palace Zone
  • MAPMA – Celestial Sanctuary Zone
MAPB7M143Mystic Realm – Aerial Garden Zone Acts 3–4RedXVI, Remastered by SSNTailsMAPB8M144Mystic Realm – Prismatic Angel ZoneRedXVI, Remastered by SSNTails
  • MAP57 – Black Hole Zone
MAPB9M145Mystic Realm – Mystic Realm ZoneRedXVI, Remastered by SSNTails
  • MAP56 – Egg Satellite Zone
NameSlot (old)ThumbnailTitleComposers/ArrangersUses/NotesMAPZZM1035SRB2 – Old introBulmybag, Remastered by SSNTails

Note: This is the music track that was previously used for the intro cutscene, but is no longer used. It exists primarily for legacy reasons, but it is also a valid music choice.

TITLES1036SRB2 – TitleBulmybag, Big Wave Dave (Guitar), Remastered by SSNTails
  • Title screen
READ_M1037SRB2 – IntroRedXVI, Remastered by SSNTails
  • Intro cutscene
LCLEAR1038SRB2 – Level clearBulmybag, Remastered by SSNTails
  • Single Player/Coop score tally
INVINC1039SRB2 – InvincibilityArrow, Remastered by SSNTails
  • Invincibility
SHOES1040SRB2 – Super SneakersCyan Helkaraxe
  • Super Sneakers
MINVNC1041SRB2 – Mario invincibilityKoji Kondo, Remastered by SSNTails
  • Invincibility (Mario mode)
DROWN1042SRB2 – DrowningArrow, Remastered by SSNTails
  • Drowning countdown
  • Race timer countdown
GMOVER1043SRB2 – Game overBulmybag, Remastered by SSNTails
  • Game over screen
XTLIFE1044SRB2 – Extra lifeSSNTails
  • Extra life
CONTSC1045SRB2 – ContinueArrow, Remastered by SSNTails
  • Continue screen
SUPERS1046SRB2 – Super SonicSSNTails
  • Super Sonic
CHRSEL1047SRB2 – Character selectArrow, Remastered by SSNTails
  • Character select
CREDIT1048SRB2 – CreditsHoward Drossin

Note #1: This is the ending to the 'Sonic & Knuckles Theme' track from the Virtual Sonic music album.

Note #2: This music track does not have a MIDI version.

  • Credits
RACENT1049SRB2 – Multiplayer intermissionArrow, Remastered by SSNTails

Note: This is based on the "Multiplayer Results" music from Sonic 2.

  • Multiplayer intermission
  • Record Attack
STJR1050SRB2 – STJr introInstant Sonic,
MIDI version by Monster Iestyn, modified by Shadow Hog

Note: This track is stored in srb2.srb rather than music.dta.

  • STJr intro
2.1:List of music - SRB2 Wiki (2024)

FAQs

Is SRB2 legal? ›

SRB2 is a copyright violation because we use various art assets and sound effects from the Sonic franchise without permission.

What is the perfect bonus in SRB2? ›

The perfect bonus is an additional score bonus that rewards players with 50,000 points if they collect all rings on the map, including Super Ring Monitors, and finish the level without losing any of them.

Is SRB2 finished? ›

As of June 2024, its development is ongoing.

What is the oldest version of SRB2? ›

SRB2 TGF. SRB2 TGF was the first version of SRB2. Unlike the current incarnation, it was a 2D game created in The Games Factory, like its predecessor. It was discontinued when SRB2 was moved to the Doom engine in 1998, but many of its level themes and graphics were retained.

Does SRB2 have a virus? ›

SRB2 doesn't contain a virus.

Is Super Sonic illegal? ›

The Federal Aviation Administration (FAA) sets regulations relating to United States airspace. Current rules prohibit commercial airplanes from flying at supersonic speeds over land because of the noise levels associated with sonic booms and the negative impacts to humans and animals.

Is Sonic Robo Blast 2 safe? ›

Antivirus programs aren't familiar with SRB2's files, so they tend to give false positives. SRB2 has been malware-free since 1998, but feel free to scan our files anyway! We advise against downloading SRB2 from any third-party websites, since they may be hosting an infected or outdated version of the game.

Is Sonic Robo Blast 2 complete? ›

SRB2 is closely inspired by the original Sonic games from the Sega Genesis, and attempts to recreate the design in 3D. While SRB2 isn't fully completed, it already features tons of levels, enemies, speed, and quite a lot of the fun that the original Sonic games provided.

Is SRB2 a doom mod? ›

A common misconception regarding Sonic Robo-Blast 2 is that it is seen as a mod for Doom. However, SRB2 simply runs on the same engine as Doom, and you do not need to own a copy to play the game.

Why did they ban mystic in SRB2? ›

The former developer, Mystic, has since been banned from the community due to drama of their own creation. The current version is called Mystic Realm: Community Edition. 3.

Is there a Sonic Robo Blast 1? ›

Sonic Robo Blast (often retroactively abbreviated as SRB1) is a computer fangame based on the Sonic the Hedgehog series. It is a 2D platformer, Developed by Sonic Team Junior.

How do you hide the HUD in SRB2? ›

The Game HUD can be toggled on and off with the showhud console variable (the shortcut key for this is F3), and it can be made translucent with the translucenthud console variable.

What is the oldest droid? ›

Droids, such as R2-D2 and C-3PO, have been a part of the Star Wars galaxy for a long time and come in a variety of shapes and roles. Huyang is the oldest droid in Star Wars, created 25,000 years ago, and played a vital role in teaching Jedi Younglings about constructing lightsabers.

When did SRB2 2.1 come out? ›

Version 2.1 is an outdated version of SRB2. It was initially released on March 15th, 2014 and frequently patched over the following years; the final patch, v2.

Who is the creator of SRB2? ›

Is SRB2 safe? ›

TL;DR: No, SRB2 is 100% safe for your computer.

Is it illegal to create a sonic boom? ›

§ 91.817 Civil aircraft sonic boom. (a) No person may operate a civil aircraft in the United States at a true flight Mach number greater than 1 except in compliance with conditions and limitations in an authorization to exceed Mach 1 issued to the operator in accordance with § 91.818.

What is SRB2 used to carry? ›

SRB2 is used for transport of NAS messages using the dedicated control logical channel, has a lower priority than SRB1, and is always configured by E-UTRAN after security activation. The UE in the RRC_IDLE state does not have any allocated SRB or DRB.

Is SRB2 canon to Doom? ›

A common misconception regarding Sonic Robo-Blast 2 is that it is seen as a mod for Doom. However, SRB2 simply runs on the same engine as Doom, and you do not need to own a copy to play the game.

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