This is a list of music included in SRB2 v2.1. There are 102 music tracks in total. Most tracks are present in both Ogg and MIDI format, although some are only included in one format.
Internally, SRB2 identifies each music track with a unique name consisting of up to six characters. This name is used when specifying a music track, for example with the Music
attribute in level headers and cutscenes, or with the tunes
console command. Most of SRB2's music tracks follow a naming scheme of MAPxxM
, where xx is the extended map number of the map that the track is primarily intended for. For example, the music for Greenflower Zone Act 1 is named MAP01M
. Other music that is used for special purposes does not follow this scheme, such as TITLES
for the title screen music. Custom music tracks do no have to follow this scheme either. See Sound and music tutorial > Music for an explanation of how to add custom music to SRB2.
Music tracks are stored as lumps in music.dta
. The lump name for a track consists of its name preceded by an O_
prefix for Ogg and other digital formats, and a D_
for the MIDI version. For example, the lump names for MAP01M
are O_MAP01M
and D_MAP01M
.
In previous versions of SRB2, music tracks were identified via a slot number instead of a name. For tracks following the map number naming scheme, the slot number was simply the map number, e.g. 1 for MAP01M
. Special slots were reserved for the tracks that do not follow this naming scheme, e.g. 1036 for TITLES
. These slot numbers are still recognized by SRB2 for the purpose of backwards compatibility, but they are deprecated and should no longer be used.
SOC and Lua provide special constants that can be used as synonyms for slot numbers: In Lua, the constants have the form of the mus_
prefix followed by the track name in all-lowercase. For example, the constant for slot 1 is mus_map01m
. These constants can also be used in SOCs, although case is irrelevant here. Additionally, SOC also recognizes the lump names for the tracks as constants, with both O_
and D_
prefixes. Which prefix is used has no relevance to whether the Ogg or MIDI version is used; both are equivalent.
The below is a list of all music tracks in SRB2. The category a tune is in does not necessarily correspond to its actual use, but roughly to its numbering; for example, MAP96M
is listed under "Multiplayer stages" because its number roughly corresponds to that section, even though it's not used for any multiplayer stage in SRB2.
- MAP01 – Greenflower Zone Act 1
- MAPF0 – Lime Forest Zone
- MAP02 – Greenflower Zone Act 2
Note: This is the music used for all regular bosses.
- MAP03 – Greenflower Zone Act 3
- MAP06 – Techno Hill Zone Act 3
- MAP09 – Deep Sea Zone Act 3
- MAP12 – Castle Eggman Zone Act 3
- MAP04 – Techno Hill Zone Act 1
- MAPF8 – Iron Turret Zone
- MAPM1 – Noxious Factory Zone
- MAP05 – Techno Hill Zone Act 2
- MAP07 – Deep Sea Zone Act 1
- MAP08 – Deep Sea Zone Act 2
- MAPM2 – Tidal Palace Zone
Note: This music track does not have a MIDI version.
- MAP10 – Castle Eggman Zone Act 1
- MAPF9 – Dual Fortress Zone
- MAP11 – Castle Eggman Zone Act 2
- MAPM3 – Thunder Citadel Zone
Note: This music track does not have a MIDI version.
- MAP13 – Arid Canyon Zone Act 1
Note: This is a music track belonging to a level that has not yet been added to SRB2. Therefore, it is currently unused by SRB2. It exists primarily as a placeholder, but it is also a valid music choice.
- MAP16 – Red Volcano Zone Act 1
- MAPF6 – Molten Fissure Zone
- MAPM5 – Infernal Cavern Zone
Note: This is a music track belonging to a scrapped level concept. Therefore, it is currently unused by SRB2. It exists primarily for legacy reasons, but it is also a valid music choice.
Note: This music track does not have a MIDI version.
Note: This is a music track belonging to a level that has not yet been added to SRB2. Therefore, it is currently unused by SRB2. It exists primarily as a placeholder, but it is also a valid music choice.
Note: This is a music track that was previously used for the countdown that appears when in space, but is no longer used. It exists primarily for legacy reasons, but it is also a valid music choice.
Note: This is a music track belonging to a scrapped level concept. Therefore, it is currently unused by SRB2. It exists primarily for legacy reasons, but it is also a valid music choice.
MIDI version by Monster Iestyn
- MAP22 – Egg Rock Zone Act 1
MIDI version by Monster Iestyn
- MAP23 – Egg Rock Zone Act 2
- MAPF4 – Twisted Terminal Zone
Note: This music track does not have a MIDI version.
MIDI version by Monster Iestyn
- MAP24 – Egg Rock Zone Act 3
MIDI version by Monster Iestyn
- MAP24 – Egg Rock Zone Act 3
MIDI version by Monster Iestyn
- MAP25 – Egg Rock Core Zone
MIDI version by Monster Iestyn
- MAP58 – Spring Hill Zone
- MAP30 – Pipe Towers Zone
- MAP30 – Pipe Towers Zone
Note: This is a music track belonging to a scrapped level. Therefore, it is currently unused by SRB2. It exists primarily for legacy reasons, but it is also a valid music choice.
Note: This music track does not have an Ogg version.
Note: The thumbnail used is of Sapphire Falls Zone, which can be considered the currently representative map for this music.
- MAPMB – Sapphire Falls Zone
Note: This is the music track that was previously intended for Mystic Realm's Verdant Forest Zone, but is no longer used. It exists primarily for legacy reasons, but it is also a valid music choice.
Note: The thumbnail used is of Orbital Hangar Zone, which can be considered the currently representative map for this music.
- MAPM6 – Orbital Hangar Zone
Note: The thumbnail used is of Dusty Wasteland Zone, which can be considered the currently representative map for this music.
- MAP54 – Dusty Wasteland Zone
Note: The thumbnail used is of Granite Lake Zone, which can be considered the currently representative map for this music.
- MAPM8 – Granite Lake Zone
- MAPMC – Meadow Match Zone
- MAPFA – Nimbus Ruins Zone
- MAPM9 – Diamond Blizzard Zone
Note: This is a remix of the "Sunset Park Zone" music from Sonic Triple Trouble.
- MAPM0 – Jade Valley Zone
Note: This music track is a remix of the original music, which was used for Hydro Plant Zone in v1.09.
- MAPF2 – Silver Cascade Zone
- MAPM7 – Frost Columns Zone
Note: This is a music track belonging to a scrapped level. Therefore, it is currently unused by SRB2. It exists primarily for legacy reasons, but it is also a valid music choice.
- MAPM4 – Desolate Twilight Zone
Note: This is a music track belonging to a scrapped level concept. Therefore, it is currently unused by SRB2. It exists primarily for legacy reasons, but it is also a valid music choice.
Note: The MIDI version of this music track is Rocky Mountain Zone Act 1's MIDI.
Note: This is the music track that was previously intended for Mystic Realm's Aerial Garden Zone, but is no longer used. It exists primarily for legacy reasons, but it is also a valid music choice.
MIDI version by Monster Iestyn
Note: The thumbnail used is of Azure Temple Zone, which can be considered the currently representative map for this music.
- MAP41 – Azure Temple Zone
- MAPA1 – Knothole Base Zone Act 1
- MAPA2 – Knothole Base Zone Act 2
Note: This music track does not have an Ogg version.
- MAPA3 – Great Forest Zone Act 1
- MAPA4 – Great Forest Zone Act 2
Note: This music track does not have an Ogg version.
- MAPA5 – Lake Zone Act 1
- MAPA6 – Lake Zone Act 2
Note: This music track does not have an Ogg version.
- MAPA7 – Ice Palace Zone Act 1
Note: This music track does not have an Ogg version.
- MAPA8 – Ice Palace Zone Act 2
Note: This music track does not have an Ogg version.
- MAPA9 – Volcano Zone Act 1
- MAPAA – Volcano Zone Act 2
Note: This music track does not have an Ogg version.
- MAPAB – Echidnapolis Zone Act 1
- MAPAC – Echidnapolis Zone Act 2
Note: This music track does not have an Ogg version.
- MAPAD – Sky Lab Zone Act 1
- MAPAE – Sky Lab Zone Act 2
Note: This music track does not have an Ogg version.
- MAPAF – Mechanical Madness Zone Act 1
- MAPAG – Mechanical Madness Zone Act 2
Note: This music track does not have an Ogg version.
- MAPAH – Robotopolis Zone Act 1
- MAPAI – Robotopolis Zone Act 2
Note: This music track does not have an Ogg version.
- MAPAJ – Robo Base Zone Act 1
- MAPAK – Robo Base Zone Act 2
Note #1: This is a music track belonging to a level that has not yet been added to SRB2. Therefore, it is currently unused by SRB2. It exists primarily as a placeholder, but it is also a valid music choice.
Note #2: This music track does not have an Ogg version.
Note: This is a music track belonging to a level that has not yet been added to SRB2. Therefore, it is currently unused by SRB2. It exists primarily as a placeholder, but it is also a valid music choice.
Note: This music track does not have an Ogg version.
- MAPAN – RingSatellite Zone Act 1
Note: This music track does not have an Ogg version.
- MAPAO – RingSatellite Zone Act 2
Note #1: This is a music track belonging to a level that has not yet been added to SRB2. Therefore, it is currently unused by SRB2. It exists primarily as a placeholder, but it is also a valid music choice.
Note #2: This music track does not have an Ogg version.
Note #1: This is a music track belonging to a level that has not yet been added to SRB2. Therefore, it is currently unused by SRB2. It exists primarily as a placeholder, but it is also a valid music choice.
Note #2: This music track does not have an Ogg version.
Note: This music track does not have an Ogg version.
- MAPAR – Athenos Zone
Note: This music track does not have an Ogg version.
- MAPAS – Great Unknown Zone
Note: This music track does not have an Ogg version.
- MAPAT – Void Zone
Note: This music track does not have an Ogg version.
- MAPAU – Woodland Hill Zone
Note: This music track does not have an Ogg version.
- MAPAV – Rocky Mountain Zone
Note: This music track does not have an Ogg version.
- MAPAW – Hidden Palace Zone
- MAP51 – Toxic Plateau Zone
- MAP50 – Floral Field Zone
- MAP53 – Cavern Fortress Zone
- MAPF5 – Clockwork Towers Zone
- MAP55 – Magma Caves Zone
Note: This music track is a remix of the original music, which is the Icy Tundra track from Sonic: Emerald Quest.
- MAPF3 – Icicle Falls Zone
- MAP52 – Flooded Cove Zone
- MAPF7 – Radiant Caverns Zone
- MAP40 – Aerial Garden Zone
- MAPF1 – Cloud Palace Zone
- MAPMA – Celestial Sanctuary Zone
- MAP57 – Black Hole Zone
- MAP56 – Egg Satellite Zone
Note: This is the music track that was previously used for the intro cutscene, but is no longer used. It exists primarily for legacy reasons, but it is also a valid music choice.
- Title screen
- Intro cutscene
- Single Player/Coop score tally
- Invincibility
- Super Sneakers
- Invincibility (Mario mode)
- Drowning countdown
- Race timer countdown
- Game over screen
- Extra life
- Continue screen
- Super Sonic
- Character select
Note #1: This is the ending to the 'Sonic & Knuckles Theme' track from the Virtual Sonic music album.
Note #2: This music track does not have a MIDI version.
- Credits
Note: This is based on the "Multiplayer Results" music from Sonic 2.
- Multiplayer intermission
- Record Attack
MIDI version by Monster Iestyn, modified by Shadow Hog
Note: This track is stored in srb2.srb
rather than music.dta
.
- STJr intro