Jormungandr builds | ProSmiteBuilds (2024)

New: Added builds from top ranked conquest players.

The World Serpent

Conquest Joust Duel

Jormungandr builds | ProSmiteBuilds (1)

Jormungandr builds | ProSmiteBuilds (2)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (3)

Curseweaver

+60 Magical Power

+250 Health

+250 Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Jormungandr builds | ProSmiteBuilds (4)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (5)

Stone of Binding

+35 Magical Protection

+35 Physical Protection

+200 Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr builds | ProSmiteBuilds (6)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jormungandr builds | ProSmiteBuilds (7)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (8)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (9)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 3184

MMR

1717122310000, patch 11.5

Jormungandr builds | ProSmiteBuilds (10)

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Jormungandr builds | ProSmiteBuilds (16)

Jormungandr builds | ProSmiteBuilds (17)

Death's Embrace

+45 Physical Power

+80 Magical Power

+150 Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Jormungandr builds | ProSmiteBuilds (18)

Demonic Grip

+75 Magical Power

+30% Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Jormungandr builds | ProSmiteBuilds (19)

Telkhines Ring

+45 Magical Power

+15% Attack Speed

+9% Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jormungandr builds | ProSmiteBuilds (20)

Cyclopean Ring

+60 Magical Power

+25% Attack Speed

+10% Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr builds | ProSmiteBuilds (21)

Typhon's Fang

+55 Magical Power

+200 Mana

+15% Magical Lifesteal

+20% Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Jormungandr builds | ProSmiteBuilds (22)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (23)

Aegis of Acceleration

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.

Jormungandr builds | ProSmiteBuilds (24)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by Dishonored

Pro

Master, 2899

MMR

1717045990000, patch 11.5

Jormungandr builds | ProSmiteBuilds (25)

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Jormungandr builds | ProSmiteBuilds (31)

Jormungandr builds | ProSmiteBuilds (32)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (33)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (34)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (35)

Stone of Binding

+35 Magical Protection

+35 Physical Protection

+200 Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr builds | ProSmiteBuilds (36)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jormungandr builds | ProSmiteBuilds (37)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (38)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (39)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 3184

MMR

1717040590000, patch 11.5

Jormungandr builds | ProSmiteBuilds (40)

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Jormungandr builds | ProSmiteBuilds (46)

Jormungandr builds | ProSmiteBuilds (47)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (48)

Curseweaver

+60 Magical Power

+250 Health

+250 Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Jormungandr builds | ProSmiteBuilds (49)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (50)

Stone of Binding

+35 Magical Protection

+35 Physical Protection

+200 Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr builds | ProSmiteBuilds (51)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jormungandr builds | ProSmiteBuilds (52)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (53)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (54)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 3184

MMR

1717034109000, patch 11.5

Jormungandr builds | ProSmiteBuilds (55)

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Jormungandr builds | ProSmiteBuilds (61)

Jormungandr builds | ProSmiteBuilds (62)

Manikin Hidden Blade

+65 Magical Power

+45 Physical Power

+25 Physical Protection

+15% Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jormungandr builds | ProSmiteBuilds (63)

Telkhines Ring

+45 Magical Power

+15% Attack Speed

+9% Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jormungandr builds | ProSmiteBuilds (64)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (65)

Ethereal Staff

+70 Magical Power

+150 Health

+20% Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jormungandr builds | ProSmiteBuilds (66)

Heartward Amulet

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jormungandr builds | ProSmiteBuilds (67)

Mantle of Discord

+45 Physical Protection

+45 Magical Protection

+10% Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jormungandr builds | ProSmiteBuilds (68)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (69)

Greater Aegis Amulet

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Grave

Pro

Master, 2588

MMR

1717018629000, patch 11.5

Jormungandr builds | ProSmiteBuilds (70)

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Jormungandr builds | ProSmiteBuilds (76)

Jormungandr builds | ProSmiteBuilds (77)

Warrior's Axe

+15 Physical Power

+15 Magical Power

+10 Physical Protection

+10 Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jormungandr builds | ProSmiteBuilds (78)

Curseweaver

+60 Magical Power

+250 Health

+250 Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Jormungandr builds | ProSmiteBuilds (79)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Jormungandr builds | ProSmiteBuilds (80)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr builds | ProSmiteBuilds (81)

Silver Talisman

+125 Health

+45 Magical Protection

Jormungandr builds | ProSmiteBuilds (82)

Jormungandr builds | ProSmiteBuilds (83)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (84)

Horrific Emblem

Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. Cooldown - 140s.
Kill or assist minions to upgrade this Relic for free.

by SorHades

Master, 3184

MMR

1716955989000, patch 11.5

Jormungandr builds | ProSmiteBuilds (85)

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Jormungandr builds | ProSmiteBuilds (91)

Jormungandr builds | ProSmiteBuilds (92)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (93)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (94)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jormungandr builds | ProSmiteBuilds (95)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (96)

Stone of Binding

+35 Magical Protection

+35 Physical Protection

+200 Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr builds | ProSmiteBuilds (97)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (98)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (99)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 3184

MMR

1716948791000, patch 11.5

Jormungandr builds | ProSmiteBuilds (100)

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Jormungandr builds | ProSmiteBuilds (106)

Jormungandr builds | ProSmiteBuilds (107)

Tainted Steel

+15 Physical Power

+25 Magical Power

+15 Physical Protection

+15 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jormungandr builds | ProSmiteBuilds (108)

Curseweaver

+60 Magical Power

+250 Health

+250 Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Jormungandr builds | ProSmiteBuilds (109)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jormungandr builds | ProSmiteBuilds (110)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Jormungandr builds | ProSmiteBuilds (111)

Stone of Binding

+35 Magical Protection

+35 Physical Protection

+200 Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr builds | ProSmiteBuilds (112)

Tower Shield

+30 Physical Protection

+15 HP5

Jormungandr builds | ProSmiteBuilds (113)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (114)

Greater Horrific Emblem

Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by SorHades

Master, 3184

MMR

1716946631000, patch 11.5

Jormungandr builds | ProSmiteBuilds (115)

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Jormungandr builds | ProSmiteBuilds (121)

Jormungandr builds | ProSmiteBuilds (122)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (123)

Curseweaver

+60 Magical Power

+250 Health

+250 Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Jormungandr builds | ProSmiteBuilds (124)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jormungandr builds | ProSmiteBuilds (125)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Jormungandr builds | ProSmiteBuilds (126)

Stone of Binding

+35 Magical Protection

+35 Physical Protection

+200 Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr builds | ProSmiteBuilds (127)

Tower Shield

+30 Physical Protection

+15 HP5

Jormungandr builds | ProSmiteBuilds (128)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (129)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 3184

MMR

1716944109000, patch 11.5

Jormungandr builds | ProSmiteBuilds (130)

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Jormungandr builds | ProSmiteBuilds (136)

Jormungandr builds | ProSmiteBuilds (137)

Tainted Steel

+15 Physical Power

+25 Magical Power

+15 Physical Protection

+15 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jormungandr builds | ProSmiteBuilds (138)

Curseweaver

+60 Magical Power

+250 Health

+250 Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Jormungandr builds | ProSmiteBuilds (139)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Jormungandr builds | ProSmiteBuilds (140)

Stone of Binding

+35 Magical Protection

+35 Physical Protection

+200 Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr builds | ProSmiteBuilds (141)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jormungandr builds | ProSmiteBuilds (142)

Round Shield

+10 Physical Protection

+10 HP5

Jormungandr builds | ProSmiteBuilds (143)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (144)

Greater Horrific Emblem

Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by SorHades

Master, 3184

MMR

1716939429000, patch 11.5

Jormungandr builds | ProSmiteBuilds (145)

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Jormungandr builds | ProSmiteBuilds (151)

Jormungandr builds | ProSmiteBuilds (152)

Manikin Scepter

+10 Basic Attack Damage

+7% Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jormungandr builds | ProSmiteBuilds (153)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Jormungandr builds | ProSmiteBuilds (154)

Demonic Grip

+75 Magical Power

+30% Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Jormungandr builds | ProSmiteBuilds (155)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr builds | ProSmiteBuilds (156)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jormungandr builds | ProSmiteBuilds (157)

Sage's Stone

+25 Physical Protection

+25 magical Protection

+100 Health

Jormungandr builds | ProSmiteBuilds (158)

Greater Aegis Amulet

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Jormungandr builds | ProSmiteBuilds (159)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by Dishonored

Pro

Grandmaster, 3074

MMR

1716867788000, patch 11.5

Jormungandr builds | ProSmiteBuilds (160)

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Jormungandr builds | ProSmiteBuilds (166)

Jormungandr builds | ProSmiteBuilds (167)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (168)

Curseweaver

+60 Magical Power

+250 Health

+250 Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Jormungandr builds | ProSmiteBuilds (169)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Jormungandr builds | ProSmiteBuilds (170)

Stone of Binding

+35 Magical Protection

+35 Physical Protection

+200 Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr builds | ProSmiteBuilds (171)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jormungandr builds | ProSmiteBuilds (172)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (173)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (174)

Greater Horrific Emblem

Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by SorHades

Master, 3184

MMR

1716856990000, patch 11.5

Jormungandr builds | ProSmiteBuilds (175)

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Jormungandr builds | ProSmiteBuilds (181)

Jormungandr builds | ProSmiteBuilds (182)

Tainted Steel

+15 Physical Power

+25 Magical Power

+15 Physical Protection

+15 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jormungandr builds | ProSmiteBuilds (183)

Curseweaver

+60 Magical Power

+250 Health

+250 Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Jormungandr builds | ProSmiteBuilds (184)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Jormungandr builds | ProSmiteBuilds (185)

Stone of Binding

+35 Magical Protection

+35 Physical Protection

+200 Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr builds | ProSmiteBuilds (186)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jormungandr builds | ProSmiteBuilds (187)

Round Shield

+10 Physical Protection

+10 HP5

Jormungandr builds | ProSmiteBuilds (188)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (189)

Horrific Emblem

Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. Cooldown - 140s.
Kill or assist minions to upgrade this Relic for free.

by SorHades

Master, 3184

MMR

1716854830000, patch 11.5

Jormungandr builds | ProSmiteBuilds (190)

VS Jormungandr builds | ProSmiteBuilds (191) Jormungandr builds | ProSmiteBuilds (192) Jormungandr builds | ProSmiteBuilds (193) Jormungandr builds | ProSmiteBuilds (194) Jormungandr builds | ProSmiteBuilds (195)

Jormungandr builds | ProSmiteBuilds (196)

Jormungandr builds | ProSmiteBuilds (197)

Manikin Hidden Blade

+65 Magical Power

+45 Physical Power

+25 Physical Protection

+15% Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jormungandr builds | ProSmiteBuilds (198)

Telkhines Ring

+45 Magical Power

+15% Attack Speed

+9% Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jormungandr builds | ProSmiteBuilds (199)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (200)

Ethereal Staff

+70 Magical Power

+150 Health

+20% Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jormungandr builds | ProSmiteBuilds (201)

Heartward Amulet

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jormungandr builds | ProSmiteBuilds (202)

Cloak of Concentration

+30 Physical Protection

+30 Magical Protection

+7% Cooldown Reduction

Jormungandr builds | ProSmiteBuilds (203)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Jormungandr builds | ProSmiteBuilds (204)

Greater Aegis Amulet

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Grave

Pro

Master, 2494

MMR

1716836830000, patch 11.5

Jormungandr builds | ProSmiteBuilds (205)

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Jormungandr builds | ProSmiteBuilds (211)

Jormungandr builds | ProSmiteBuilds (212)

Manikin Mace

+50 Basic Attack Damage

+25 Physical Protection

+100 Health

+20% Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Jormungandr builds | ProSmiteBuilds (213)

Soul Reaver

+65 Magical Power

+300 Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (214)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (215)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (216)

Pestilence

+70 Magical Protection

+200 Health

+15 HP5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jormungandr builds | ProSmiteBuilds (217)

Stone of Binding

+35 Magical Protection

+35 Physical Protection

+200 Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr builds | ProSmiteBuilds (218)

Aegis of Acceleration

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.

Jormungandr builds | ProSmiteBuilds (219)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by Dishonored

Pro

Grandmaster, 2935

MMR

1716786790000, patch 11.5

Jormungandr builds | ProSmiteBuilds (220)

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Jormungandr builds | ProSmiteBuilds (226)

Jormungandr builds | ProSmiteBuilds (227)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (228)

Curseweaver

+60 Magical Power

+250 Health

+250 Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Jormungandr builds | ProSmiteBuilds (229)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Jormungandr builds | ProSmiteBuilds (230)

Stone of Binding

+35 Magical Protection

+35 Physical Protection

+200 Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr builds | ProSmiteBuilds (231)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jormungandr builds | ProSmiteBuilds (232)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (233)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (234)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 3184

MMR

1716784270000, patch 11.5

Jormungandr builds | ProSmiteBuilds (235)

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Jormungandr builds | ProSmiteBuilds (241)

Jormungandr builds | ProSmiteBuilds (242)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (243)

Curseweaver

+60 Magical Power

+250 Health

+250 Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Jormungandr builds | ProSmiteBuilds (244)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (245)

Stone of Binding

+35 Magical Protection

+35 Physical Protection

+200 Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr builds | ProSmiteBuilds (246)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jormungandr builds | ProSmiteBuilds (247)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (248)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (249)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 3184

MMR

1716778148000, patch 11.5

Jormungandr builds | ProSmiteBuilds (250)

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Jormungandr builds | ProSmiteBuilds (256)

Jormungandr builds | ProSmiteBuilds (257)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (258)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (259)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Jormungandr builds | ProSmiteBuilds (260)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr builds | ProSmiteBuilds (261)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (262)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (263)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (264)

Greater Horrific Emblem

Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by SorHades

Master, 3184

MMR

1716768070000, patch 11.5

Jormungandr builds | ProSmiteBuilds (265)

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Jormungandr builds | ProSmiteBuilds (271)

Jormungandr builds | ProSmiteBuilds (272)

War Banner

+35 Physical Protection

+35 Magical Protection

+250 Health

+15 MP5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Jormungandr builds | ProSmiteBuilds (273)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (274)

Hastened Ring

+55 Magical Power

+25% Attack Speed

+7% Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Jormungandr builds | ProSmiteBuilds (275)

Telkhines Ring

+45 Magical Power

+15% Attack Speed

+9% Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jormungandr builds | ProSmiteBuilds (276)

Gem of Isolation

+65 Magical Power

+200 Health

+10% Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jormungandr builds | ProSmiteBuilds (277)

Cyclopean Ring

+60 Magical Power

+25% Attack Speed

+10% Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr builds | ProSmiteBuilds (278)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (279)

Aegis of Acceleration

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.

by GIobe

Pro

Master, 2695

MMR

1716683829000, patch 11.5

Jormungandr builds | ProSmiteBuilds (280)

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Jormungandr builds | ProSmiteBuilds (286)

Jormungandr builds | ProSmiteBuilds (287)

Death's Embrace

+45 Physical Power

+80 Magical Power

+150 Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Jormungandr builds | ProSmiteBuilds (288)

Demonic Grip

+75 Magical Power

+30% Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Jormungandr builds | ProSmiteBuilds (289)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (290)

Shogun's Kusari

+45 Magical Protection

+150 Health

+20 MP5

+10% Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jormungandr builds | ProSmiteBuilds (291)

Chronos' Pendant

+70 Magical Power

+20 MP5

+20% Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr builds | ProSmiteBuilds (292)

Telkhines Ring

+45 Magical Power

+15% Attack Speed

+9% Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jormungandr builds | ProSmiteBuilds (293)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (294)

Aegis of Acceleration

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.

by BeAzrael

Pro

Master, 2799

MMR

1716573670000, patch 11.5

Jormungandr builds | ProSmiteBuilds (295)

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Jormungandr builds | ProSmiteBuilds (301)

Jormungandr builds | ProSmiteBuilds (302)

Manikin Hidden Blade

+65 Magical Power

+45 Physical Power

+25 Physical Protection

+15% Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jormungandr builds | ProSmiteBuilds (303)

Curseweaver

+60 Magical Power

+250 Health

+250 Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Jormungandr builds | ProSmiteBuilds (304)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (305)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (306)

Stone of Binding

+35 Magical Protection

+35 Physical Protection

+200 Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr builds | ProSmiteBuilds (307)

Gem of Isolation

+65 Magical Power

+200 Health

+10% Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jormungandr builds | ProSmiteBuilds (308)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (309)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

by Snaddy

Pro

Grandmaster, 2991

MMR

1716566828000, patch 11.5

Jormungandr builds | ProSmiteBuilds (310)

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Jormungandr builds | ProSmiteBuilds (316)

Jormungandr builds | ProSmiteBuilds (317)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (318)

Curseweaver

+60 Magical Power

+250 Health

+250 Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Jormungandr builds | ProSmiteBuilds (319)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jormungandr builds | ProSmiteBuilds (320)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Jormungandr builds | ProSmiteBuilds (321)

Stone of Binding

+35 Magical Protection

+35 Physical Protection

+200 Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr builds | ProSmiteBuilds (322)

Tower Shield

+30 Physical Protection

+15 HP5

Jormungandr builds | ProSmiteBuilds (323)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (324)

Greater Horrific Emblem

Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by SorHades

Master, 3184

MMR

1716511750000, patch 11.5

Jormungandr builds | ProSmiteBuilds (325)

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Jormungandr builds | ProSmiteBuilds (331)

Jormungandr builds | ProSmiteBuilds (332)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (333)

Curseweaver

+60 Magical Power

+250 Health

+250 Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Jormungandr builds | ProSmiteBuilds (334)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Jormungandr builds | ProSmiteBuilds (335)

Stone of Binding

+35 Magical Protection

+35 Physical Protection

+200 Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr builds | ProSmiteBuilds (336)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jormungandr builds | ProSmiteBuilds (337)

Tower Shield

+30 Physical Protection

+15 HP5

Jormungandr builds | ProSmiteBuilds (338)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (339)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 3184

MMR

1716509230000, patch 11.5

Jormungandr builds | ProSmiteBuilds (340)

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Jormungandr builds | ProSmiteBuilds (346)

Jormungandr builds | ProSmiteBuilds (347)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (348)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (349)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (350)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (351)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (352)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (353)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (354)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 3184

MMR

1716493030000, patch 11.5

Jormungandr builds | ProSmiteBuilds (355)

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Jormungandr builds | ProSmiteBuilds (361)

Jormungandr builds | ProSmiteBuilds (362)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (363)

Curseweaver

+60 Magical Power

+250 Health

+250 Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Jormungandr builds | ProSmiteBuilds (364)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (365)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (366)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (367)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (368)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (369)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 3184

MMR

1716442991000, patch 11.5

Jormungandr builds | ProSmiteBuilds (370)

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Jormungandr builds | ProSmiteBuilds (376)

Jormungandr builds | ProSmiteBuilds (377)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (378)

Curseweaver

+60 Magical Power

+250 Health

+250 Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Jormungandr builds | ProSmiteBuilds (379)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Jormungandr builds | ProSmiteBuilds (380)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr builds | ProSmiteBuilds (381)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (382)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (383)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (384)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 3184

MMR

1716438311000, patch 11.5

Jormungandr builds | ProSmiteBuilds (385)

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Jormungandr builds | ProSmiteBuilds (391)

Jormungandr builds | ProSmiteBuilds (392)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (393)

Soul Reaver

+65 Magical Power

+300 Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (394)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (395)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (396)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (397)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (398)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (399)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 3184

MMR

1716410591000, patch 11.5

Jormungandr builds | ProSmiteBuilds (400)

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Jormungandr builds | ProSmiteBuilds (406)

Jormungandr builds | ProSmiteBuilds (407)

Death's Embrace

+45 Physical Power

+80 Magical Power

+150 Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Jormungandr builds | ProSmiteBuilds (408)

Telkhines Ring

+45 Magical Power

+15% Attack Speed

+9% Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jormungandr builds | ProSmiteBuilds (409)

Demonic Grip

+75 Magical Power

+30% Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Jormungandr builds | ProSmiteBuilds (410)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (411)

Shogun's Kusari

+45 Magical Protection

+150 Health

+20 MP5

+10% Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jormungandr builds | ProSmiteBuilds (412)

Toxic Blade

+100 Health

+15% Attack Speed

+15 Penetration

+7% Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Jormungandr builds | ProSmiteBuilds (413)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (414)

Aegis of Acceleration

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.

by BeAzrael

Pro

Master, 2768

MMR

1716405551000, patch 11.5

Jormungandr builds | ProSmiteBuilds (415)

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Jormungandr builds | ProSmiteBuilds (421)

Jormungandr builds | ProSmiteBuilds (422)

Axe of Animosity

+30 Physical Protection

+30 Magical Protection

+300 Health

+30% Crowd Control Reduction

PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.

Jormungandr builds | ProSmiteBuilds (423)

Telkhines Ring

+45 Magical Power

+15% Attack Speed

+9% Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jormungandr builds | ProSmiteBuilds (424)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (425)

Cyclopean Ring

+60 Magical Power

+25% Attack Speed

+10% Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr builds | ProSmiteBuilds (426)

Midgardian Mail

+250 Health

+40 Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Jormungandr builds | ProSmiteBuilds (427)

Stone of Binding

+35 Magical Protection

+35 Physical Protection

+200 Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr builds | ProSmiteBuilds (428)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

Jormungandr builds | ProSmiteBuilds (429)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by Aquarius

Pro

Master, 2592

MMR

1716358031000, patch 11.5

Jormungandr builds | ProSmiteBuilds (430)

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Jormungandr builds | ProSmiteBuilds (436)

Jormungandr builds | ProSmiteBuilds (437)

Tainted Steel

+15 Physical Power

+25 Magical Power

+15 Physical Protection

+15 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jormungandr builds | ProSmiteBuilds (438)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (439)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (440)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr builds | ProSmiteBuilds (441)

Reverent Pridwen

+25 Physical Protection

+25 Magical Protection

+20% Cooldown Reduction

GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 200% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jormungandr builds | ProSmiteBuilds (442)

Tower Shield

+30 Physical Protection

+15 HP5

Jormungandr builds | ProSmiteBuilds (443)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (444)

Greater Horrific Emblem

Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by SorHades

Master, 3184

MMR

1716349031000, patch 11.5

Jormungandr builds | ProSmiteBuilds (445)

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Jormungandr builds | ProSmiteBuilds (451)

Jormungandr builds | ProSmiteBuilds (452)

Manikin Hidden Blade

+65 Magical Power

+45 Physical Power

+25 Physical Protection

+15% Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jormungandr builds | ProSmiteBuilds (453)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (454)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (455)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (456)

Stone of Binding

+35 Magical Protection

+35 Physical Protection

+200 Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr builds | ProSmiteBuilds (457)

Gem of Isolation

+65 Magical Power

+200 Health

+10% Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jormungandr builds | ProSmiteBuilds (458)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (459)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

by Snaddy

Pro

Grandmaster, 3048

MMR

1716336429000, patch 11.5

Jormungandr builds | ProSmiteBuilds (460)

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Jormungandr builds | ProSmiteBuilds (466)

Jormungandr builds | ProSmiteBuilds (467)

Axe of Animosity

+30 Physical Protection

+30 Magical Protection

+300 Health

+30% Crowd Control Reduction

PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.

Jormungandr builds | ProSmiteBuilds (468)

Telkhines Ring

+45 Magical Power

+15% Attack Speed

+9% Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jormungandr builds | ProSmiteBuilds (469)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (470)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (471)

Cyclopean Ring

+60 Magical Power

+25% Attack Speed

+10% Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr builds | ProSmiteBuilds (472)

Stone of Binding

+35 Magical Protection

+35 Physical Protection

+200 Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr builds | ProSmiteBuilds (473)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (474)

Aegis of Acceleration

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.

by Aquarius

Pro

Master, 2577

MMR

1716276310000, patch 11.5

Jormungandr builds | ProSmiteBuilds (475)

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Jormungandr builds | ProSmiteBuilds (482)

Tainted Steel

+15 Physical Power

+25 Magical Power

+15 Physical Protection

+15 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jormungandr builds | ProSmiteBuilds (483)

Curseweaver

+60 Magical Power

+250 Health

+250 Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Jormungandr builds | ProSmiteBuilds (484)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Jormungandr builds | ProSmiteBuilds (485)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr builds | ProSmiteBuilds (486)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (487)

Jormungandr builds | ProSmiteBuilds (488)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (489)

Horrific Emblem

Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. Cooldown - 140s.
Kill or assist minions to upgrade this Relic for free.

by SorHades

Master, 3184

MMR

1716266590000, patch 11.5

Jormungandr builds | ProSmiteBuilds (490)

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Jormungandr builds | ProSmiteBuilds (496)

Jormungandr builds | ProSmiteBuilds (497)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (498)

Curseweaver

+60 Magical Power

+250 Health

+250 Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Jormungandr builds | ProSmiteBuilds (499)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Jormungandr builds | ProSmiteBuilds (500)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr builds | ProSmiteBuilds (501)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (502)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (503)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (504)

Greater Horrific Emblem

Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by SorHades

Master, 3184

MMR

1716248950000, patch 11.5

Jormungandr builds | ProSmiteBuilds (505)

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Jormungandr builds | ProSmiteBuilds (511)

Jormungandr builds | ProSmiteBuilds (512)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (513)

Curseweaver

+60 Magical Power

+250 Health

+250 Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Jormungandr builds | ProSmiteBuilds (514)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Jormungandr builds | ProSmiteBuilds (515)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr builds | ProSmiteBuilds (516)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (517)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (518)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (519)

Greater Horrific Emblem

Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by SorHades

Master, 3184

MMR

1716242830000, patch 11.5

Jormungandr builds | ProSmiteBuilds (520)

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Jormungandr builds | ProSmiteBuilds (526)

Jormungandr builds | ProSmiteBuilds (527)

Axe of Animosity

+30 Physical Protection

+30 Magical Protection

+300 Health

+30% Crowd Control Reduction

PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.

Jormungandr builds | ProSmiteBuilds (528)

Tablet of Destinies

+65 Magical Power

+100 Health

+300 Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Jormungandr builds | ProSmiteBuilds (529)

Evolved Book of Thoth

+60 Magical Power

+10 Magical Penetration

+800 Mana

+20 MP5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Jormungandr builds | ProSmiteBuilds (530)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (531)

Stone of Binding

+35 Magical Protection

+35 Physical Protection

+200 Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr builds | ProSmiteBuilds (532)

Chronos' Pendant

+70 Magical Power

+20 MP5

+20% Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr builds | ProSmiteBuilds (533)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (534)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

by Cleano

Master, 3144

MMR

1716231668000, patch 11.5

Jormungandr builds | ProSmiteBuilds (535)

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Jormungandr builds | ProSmiteBuilds (541)

Jormungandr builds | ProSmiteBuilds (542)

Ethereal Staff

+70 Magical Power

+150 Health

+20% Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jormungandr builds | ProSmiteBuilds (543)

Tablet of Destinies

+65 Magical Power

+100 Health

+300 Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Jormungandr builds | ProSmiteBuilds (544)

Evolved Book of Thoth

+60 Magical Power

+10 Magical Penetration

+800 Mana

+20 MP5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Jormungandr builds | ProSmiteBuilds (545)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Jormungandr builds | ProSmiteBuilds (546)

Soul Reaver

+65 Magical Power

+300 Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (547)

Curseweaver

+60 Magical Power

+250 Health

+250 Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Jormungandr builds | ProSmiteBuilds (548)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (549)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Nika

Pro

Grandmaster, 2918

MMR

1716231310000, patch 11.5

Jormungandr builds | ProSmiteBuilds (550)

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Jormungandr builds | ProSmiteBuilds (556)

Jormungandr builds | ProSmiteBuilds (557)

Blood-soaked Shroud

+70 Magical Power

+300 Health

+15 MP5

+18% Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 1% Health and Mana. Can only trigger once per target per ability.

Jormungandr builds | ProSmiteBuilds (558)

Chronos' Pendant

+70 Magical Power

+20 MP5

+20% Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr builds | ProSmiteBuilds (559)

Tablet of Destinies

+65 Magical Power

+100 Health

+300 Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Jormungandr builds | ProSmiteBuilds (560)

Ethereal Staff

+70 Magical Power

+150 Health

+20% Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jormungandr builds | ProSmiteBuilds (561)

Soul Gem

+80 Magical Power

+100 Health

+12% Magical Lifesteal

+10% Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr builds | ProSmiteBuilds (562)

Jormungandr builds | ProSmiteBuilds (563)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

Jormungandr builds | ProSmiteBuilds (564)

Aegis of Acceleration

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.

by Inbowned

Pro

Master, 2537

MMR

1716212230000, patch 11.5

Jormungandr builds | ProSmiteBuilds (565)

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Jormungandr builds | ProSmiteBuilds (571)

Jormungandr builds | ProSmiteBuilds (572)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (573)

Curseweaver

+60 Magical Power

+250 Health

+250 Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Jormungandr builds | ProSmiteBuilds (574)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (575)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr builds | ProSmiteBuilds (576)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Jormungandr builds | ProSmiteBuilds (577)

Jormungandr builds | ProSmiteBuilds (578)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (579)

Greater Horrific Emblem

Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by SorHades

Master, 3184

MMR

1716174429000, patch 11.5

Jormungandr builds | ProSmiteBuilds (580)

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Jormungandr builds | ProSmiteBuilds (586)

Jormungandr builds | ProSmiteBuilds (587)

Diamond Arrow

+70 Basic Attack Damage

+100 Health

+10% Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Jormungandr builds | ProSmiteBuilds (588)

Telkhines Ring

+45 Magical Power

+15% Attack Speed

+9% Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jormungandr builds | ProSmiteBuilds (589)

Demonic Grip

+75 Magical Power

+30% Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Jormungandr builds | ProSmiteBuilds (590)

Shogun's Kusari

+45 Magical Protection

+150 Health

+20 MP5

+10% Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jormungandr builds | ProSmiteBuilds (591)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (592)

Gem of Isolation

+65 Magical Power

+200 Health

+10% Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jormungandr builds | ProSmiteBuilds (593)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (594)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

by BeAzrael

Pro

Master, 2538

MMR

1716121869000, patch 11.5

Jormungandr builds | ProSmiteBuilds (595)

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Jormungandr builds | ProSmiteBuilds (601)

Jormungandr builds | ProSmiteBuilds (602)

Death's Toll

+18 Physical Power

+35 Magical Power

+75 Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jormungandr builds | ProSmiteBuilds (603)

Telkhines Ring

+45 Magical Power

+15% Attack Speed

+9% Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jormungandr builds | ProSmiteBuilds (604)

Demonic Grip

+75 Magical Power

+30% Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Jormungandr builds | ProSmiteBuilds (605)

Cyclopean Ring

+60 Magical Power

+25% Attack Speed

+10% Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr builds | ProSmiteBuilds (606)

Silver Breastplate

+35 Physical Protection

+200 Mana

+10 MP5

Jormungandr builds | ProSmiteBuilds (607)

Jormungandr builds | ProSmiteBuilds (608)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Jormungandr builds | ProSmiteBuilds (609)

Aegis Amulet

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 170s.
Kill or assist minions to upgrade this Relic for free.

by BeAzrael

Pro

Diamond I, 2634

MMR

1716118989000, patch 11.5

Jormungandr builds | ProSmiteBuilds (610)

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Jormungandr builds | ProSmiteBuilds (617)

Warrior's Axe

+15 Physical Power

+15 Magical Power

+10 Physical Protection

+10 Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jormungandr builds | ProSmiteBuilds (618)

Telkhines Ring

+45 Magical Power

+15% Attack Speed

+9% Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jormungandr builds | ProSmiteBuilds (619)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Jormungandr builds | ProSmiteBuilds (620)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr builds | ProSmiteBuilds (621)

Stone of Binding

+35 Magical Protection

+35 Physical Protection

+200 Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr builds | ProSmiteBuilds (622)

Cloak

+10 Physical Protection

+10 Magical Protection

Jormungandr builds | ProSmiteBuilds (623)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (624)

Greater Aegis Amulet

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Aror

Pro

Diamond I, 2392

MMR

1716010990000, patch 11.5

Jormungandr builds | ProSmiteBuilds (625)

Jormungandr builds | ProSmiteBuilds (626)

Jormungandr builds | ProSmiteBuilds (627)

Axe of Animosity

+30 Physical Protection

+30 Magical Protection

+300 Health

+30% Crowd Control Reduction

PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.

Jormungandr builds | ProSmiteBuilds (628)

Telkhines Ring

+45 Magical Power

+15% Attack Speed

+9% Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jormungandr builds | ProSmiteBuilds (629)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jormungandr builds | ProSmiteBuilds (630)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (631)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (632)

Stone of Binding

+35 Magical Protection

+35 Physical Protection

+200 Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr builds | ProSmiteBuilds (633)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

Jormungandr builds | ProSmiteBuilds (634)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by Dishonored

Pro

Grandmaster, 2887

MMR

1716009550000, patch 11.5

Jormungandr builds | ProSmiteBuilds (635)

Jormungandr builds | ProSmiteBuilds (636)

Jormungandr builds | ProSmiteBuilds (637)

Bumba's Spear

+50 Physical Power

+75 Magical Power

+10% Penetration

+10% Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jormungandr builds | ProSmiteBuilds (638)

Telkhines Ring

+45 Magical Power

+15% Attack Speed

+9% Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jormungandr builds | ProSmiteBuilds (639)

Nimble Bancroft's Talon

+80 Magical Power

+200 Mana

+15% Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Jormungandr builds | ProSmiteBuilds (640)

Demonic Grip

+75 Magical Power

+30% Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Jormungandr builds | ProSmiteBuilds (641)

Typhon's Fang

+55 Magical Power

+200 Mana

+15% Magical Lifesteal

+20% Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Jormungandr builds | ProSmiteBuilds (642)

Jormungandr builds | ProSmiteBuilds (643)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Jormungandr builds | ProSmiteBuilds (644)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by sam4soccer2

Pro

Diamond I, 2403

MMR

1715962750000, patch 11.5

Jormungandr builds | ProSmiteBuilds (645)

VS Jormungandr builds | ProSmiteBuilds (646) Jormungandr builds | ProSmiteBuilds (647) Jormungandr builds | ProSmiteBuilds (648) Jormungandr builds | ProSmiteBuilds (649) Jormungandr builds | ProSmiteBuilds (650)

Jormungandr builds | ProSmiteBuilds (651)

Jormungandr builds | ProSmiteBuilds (652)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Jormungandr builds | ProSmiteBuilds (653)

Curseweaver

+60 Magical Power

+250 Health

+250 Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Jormungandr builds | ProSmiteBuilds (654)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (655)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (656)

Amulet of the Stronghold

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jormungandr builds | ProSmiteBuilds (657)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (658)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (659)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 3184

MMR

1715915190000, patch 11.5

Jormungandr builds | ProSmiteBuilds (660)

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Jormungandr builds | ProSmiteBuilds (666)

Jormungandr builds | ProSmiteBuilds (667)

Death's Embrace

+45 Physical Power

+80 Magical Power

+150 Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Jormungandr builds | ProSmiteBuilds (668)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (669)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (670)

Curseweaver

+60 Magical Power

+250 Health

+250 Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Jormungandr builds | ProSmiteBuilds (671)

Pestilence

+70 Magical Protection

+200 Health

+15 HP5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jormungandr builds | ProSmiteBuilds (672)

Stone of Binding

+35 Magical Protection

+35 Physical Protection

+200 Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr builds | ProSmiteBuilds (673)

Aegis of Acceleration

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.

Jormungandr builds | ProSmiteBuilds (674)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by Dishonored

Pro

Grandmaster, 2834

MMR

1715914830000, patch 11.5

Jormungandr builds | ProSmiteBuilds (675)

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Jormungandr builds | ProSmiteBuilds (681)

Jormungandr builds | ProSmiteBuilds (682)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (683)

Curseweaver

+60 Magical Power

+250 Health

+250 Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Jormungandr builds | ProSmiteBuilds (684)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (685)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (686)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (687)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (688)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (689)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 3184

MMR

1715912310000, patch 11.5

Jormungandr builds | ProSmiteBuilds (690)

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Jormungandr builds | ProSmiteBuilds (696)

Jormungandr builds | ProSmiteBuilds (697)

Tainted Steel

+15 Physical Power

+25 Magical Power

+15 Physical Protection

+15 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jormungandr builds | ProSmiteBuilds (698)

Curseweaver

+60 Magical Power

+250 Health

+250 Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Jormungandr builds | ProSmiteBuilds (699)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Jormungandr builds | ProSmiteBuilds (700)

Stone of Binding

+35 Magical Protection

+35 Physical Protection

+200 Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr builds | ProSmiteBuilds (701)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (702)

Jormungandr builds | ProSmiteBuilds (703)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (704)

Horrific Emblem

Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. Cooldown - 140s.
Kill or assist minions to upgrade this Relic for free.

by SorHades

Master, 3184

MMR

1715910150000, patch 11.5

Jormungandr builds | ProSmiteBuilds (705)

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Jormungandr builds | ProSmiteBuilds (711)

Jormungandr builds | ProSmiteBuilds (712)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Jormungandr builds | ProSmiteBuilds (713)

Curseweaver

+60 Magical Power

+250 Health

+250 Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Jormungandr builds | ProSmiteBuilds (714)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (715)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (716)

Amulet of the Stronghold

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jormungandr builds | ProSmiteBuilds (717)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (718)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (719)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 3184

MMR

1715906550000, patch 11.5

Jormungandr builds | ProSmiteBuilds (720)

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Jormungandr builds | ProSmiteBuilds (726)

Jormungandr builds | ProSmiteBuilds (727)

Axe of Animosity

+30 Physical Protection

+30 Magical Protection

+300 Health

+30% Crowd Control Reduction

PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.

Jormungandr builds | ProSmiteBuilds (728)

Telkhines Ring

+45 Magical Power

+15% Attack Speed

+9% Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jormungandr builds | ProSmiteBuilds (729)

Cyclopean Ring

+60 Magical Power

+25% Attack Speed

+10% Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr builds | ProSmiteBuilds (730)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (731)

Amulet of the Stronghold

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jormungandr builds | ProSmiteBuilds (732)

Druid Stone

+15 Physical Protection

+15 Magical Protection

+50 Health

Jormungandr builds | ProSmiteBuilds (733)

Greater Shield of Thorns

Using this item grants you 15% Damage Mitigation as you store all damage taken over the next 3s. You then explode in a 30 unit radius, dealing 100 + 50% of the damage taken as Magical Damage, up to a maximum of 25% of an enemy’s Max Health. While this is active, enemies can only lifesteal from you for 75% of their total lifesteal. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Jormungandr builds | ProSmiteBuilds (734)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by SoloOrTroll

Pro

Diamond I, 2393

MMR

1715832751000, patch 11.5

Jormungandr builds | ProSmiteBuilds (735)

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Jormungandr builds | ProSmiteBuilds (741)

Jormungandr builds | ProSmiteBuilds (742)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Jormungandr builds | ProSmiteBuilds (743)

Curseweaver

+60 Magical Power

+250 Health

+250 Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Jormungandr builds | ProSmiteBuilds (744)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (745)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (746)

Amulet of the Stronghold

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jormungandr builds | ProSmiteBuilds (747)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (748)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (749)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 3184

MMR

1715826629000, patch 11.5

Jormungandr builds | ProSmiteBuilds (750)

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Jormungandr builds | ProSmiteBuilds (756)

Jormungandr builds | ProSmiteBuilds (757)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (758)

Curseweaver

+60 Magical Power

+250 Health

+250 Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Jormungandr builds | ProSmiteBuilds (759)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (760)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (761)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (762)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (763)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (764)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 3184

MMR

1715823749000, patch 11.5

Jormungandr builds | ProSmiteBuilds (765)

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Jormungandr builds | ProSmiteBuilds (771)

Jormungandr builds | ProSmiteBuilds (772)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (773)

Curseweaver

+60 Magical Power

+250 Health

+250 Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Jormungandr builds | ProSmiteBuilds (774)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (775)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (776)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (777)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (778)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (779)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 3184

MMR

1715820149000, patch 11.5

Jormungandr builds | ProSmiteBuilds (780)

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Jormungandr builds | ProSmiteBuilds (786)

Jormungandr builds | ProSmiteBuilds (787)

Manikin Mace

+50 Basic Attack Damage

+25 Physical Protection

+100 Health

+20% Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Jormungandr builds | ProSmiteBuilds (788)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (789)

Amulet of the Stronghold

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jormungandr builds | ProSmiteBuilds (790)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr builds | ProSmiteBuilds (791)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (792)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (793)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (794)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 3184

MMR

1715815111000, patch 11.5

Jormungandr builds | ProSmiteBuilds (795)

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Jormungandr builds | ProSmiteBuilds (801)

Jormungandr builds | ProSmiteBuilds (802)

Tainted Steel

+15 Physical Power

+25 Magical Power

+15 Physical Protection

+15 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jormungandr builds | ProSmiteBuilds (803)

Telkhines Ring

+45 Magical Power

+15% Attack Speed

+9% Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jormungandr builds | ProSmiteBuilds (804)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (805)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr builds | ProSmiteBuilds (806)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Jormungandr builds | ProSmiteBuilds (807)

Tower Shield

+30 Physical Protection

+15 HP5

Jormungandr builds | ProSmiteBuilds (808)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (809)

Horrific Emblem

Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. Cooldown - 140s.
Kill or assist minions to upgrade this Relic for free.

by SorHades

Master, 3184

MMR

1715812949000, patch 11.5

Jormungandr builds | ProSmiteBuilds (810)

Jormungandr builds | ProSmiteBuilds (811)

Jormungandr builds | ProSmiteBuilds (812)

Axe of Animosity

+30 Physical Protection

+30 Magical Protection

+300 Health

+30% Crowd Control Reduction

PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.

Jormungandr builds | ProSmiteBuilds (813)

Cyclopean Ring

+60 Magical Power

+25% Attack Speed

+10% Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr builds | ProSmiteBuilds (814)

Hastened Ring

+55 Magical Power

+25% Attack Speed

+7% Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Jormungandr builds | ProSmiteBuilds (815)

Stone of Binding

+35 Magical Protection

+35 Physical Protection

+200 Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr builds | ProSmiteBuilds (816)

Toxic Blade

+100 Health

+15% Attack Speed

+15 Penetration

+7% Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Jormungandr builds | ProSmiteBuilds (817)

Nimble Bancroft's Talon

+80 Magical Power

+200 Mana

+15% Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Jormungandr builds | ProSmiteBuilds (818)

Entangling Wings

Using this item grants allies within 55 units 25% increased Movement Speed, 25% increased Attack Speed, and Slow immunity for 5s. On use, this Relic also Roots enemies in the area for 1s. Cooldown - 110s

Jormungandr builds | ProSmiteBuilds (819)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by fineokay

Pro

Diamond II, 2482

MMR

1715789551000, patch 11.5

Jormungandr builds | ProSmiteBuilds (820)

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Jormungandr builds | ProSmiteBuilds (826)

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Death's Embrace

+45 Physical Power

+80 Magical Power

+150 Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Jormungandr builds | ProSmiteBuilds (828)

Tablet of Destinies

+65 Magical Power

+100 Health

+300 Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Jormungandr builds | ProSmiteBuilds (829)

Evolved Book of Thoth

+60 Magical Power

+10 Magical Penetration

+800 Mana

+20 MP5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Jormungandr builds | ProSmiteBuilds (830)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (831)

Curseweaver

+60 Magical Power

+250 Health

+250 Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Jormungandr builds | ProSmiteBuilds (832)

Soul Reaver

+65 Magical Power

+300 Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (833)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (834)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

by TheRayShadow

Pro

Diamond V, 1939

MMR

1715780191000, patch 11.5

Jormungandr builds | ProSmiteBuilds (835)

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Jormungandr builds | ProSmiteBuilds (841)

Jormungandr builds | ProSmiteBuilds (842)

Axe of Animosity

+30 Physical Protection

+30 Magical Protection

+300 Health

+30% Crowd Control Reduction

PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.

Jormungandr builds | ProSmiteBuilds (843)

Chronos' Pendant

+70 Magical Power

+20 MP5

+20% Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr builds | ProSmiteBuilds (844)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (845)

Curseweaver

+60 Magical Power

+250 Health

+250 Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Jormungandr builds | ProSmiteBuilds (846)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (847)

Stone of Binding

+35 Magical Protection

+35 Physical Protection

+200 Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr builds | ProSmiteBuilds (848)

Aegis of Acceleration

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.

Jormungandr builds | ProSmiteBuilds (849)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by Dishonored

Pro

Grandmaster, 2912

MMR

1715737711000, patch 11.5

Jormungandr builds | ProSmiteBuilds (850)

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Axe of Animosity

+30 Physical Protection

+30 Magical Protection

+300 Health

+30% Crowd Control Reduction

PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.

Jormungandr builds | ProSmiteBuilds (858)

Toxic Blade

+100 Health

+15% Attack Speed

+15 Penetration

+7% Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Jormungandr builds | ProSmiteBuilds (859)

Telkhines Ring

+45 Magical Power

+15% Attack Speed

+9% Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jormungandr builds | ProSmiteBuilds (860)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (861)

Cyclopean Ring

+60 Magical Power

+25% Attack Speed

+10% Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr builds | ProSmiteBuilds (862)

Demonic Grip

+75 Magical Power

+30% Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Jormungandr builds | ProSmiteBuilds (863)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (864)

Aegis of Acceleration

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.

by Nika

Pro

Diamond I, 2565

MMR

1715707830000, patch 11.5

Jormungandr builds | ProSmiteBuilds (865)

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Death's Embrace

+45 Physical Power

+80 Magical Power

+150 Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Jormungandr builds | ProSmiteBuilds (873)

Telkhines Ring

+45 Magical Power

+15% Attack Speed

+9% Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jormungandr builds | ProSmiteBuilds (874)

Cyclopean Ring

+60 Magical Power

+25% Attack Speed

+10% Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr builds | ProSmiteBuilds (875)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (876)

Midgardian Mail

+250 Health

+40 Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Jormungandr builds | ProSmiteBuilds (877)

Stone of Binding

+35 Magical Protection

+35 Physical Protection

+200 Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr builds | ProSmiteBuilds (878)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Jormungandr builds | ProSmiteBuilds (879)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by BiggyDoinks

Grandmaster, 3274

MMR

1715705670000, patch 11.5

Jormungandr builds | ProSmiteBuilds (880)

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Tainted Breastplate

+35 Physical Power

+55 Magical Power

+70 Physical Protection

+25 Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Jormungandr builds | ProSmiteBuilds (888)

Chronos' Pendant

+70 Magical Power

+20 MP5

+20% Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr builds | ProSmiteBuilds (889)

Tablet of Destinies

+65 Magical Power

+100 Health

+300 Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Jormungandr builds | ProSmiteBuilds (890)

Evolved Book of Thoth

+60 Magical Power

+10 Magical Penetration

+800 Mana

+20 MP5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Jormungandr builds | ProSmiteBuilds (891)

Soul Reaver

+65 Magical Power

+300 Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (892)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (893)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (894)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

by BeAzrael

Pro

Master, 2797

MMR

1715524630000, patch 11.4

Jormungandr builds | ProSmiteBuilds (895)

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Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (903)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (904)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (905)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (906)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (907)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (908)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (909)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 3135

MMR

1715399351000, patch 11.4

Jormungandr builds | ProSmiteBuilds (910)

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Jormungandr builds | ProSmiteBuilds (916)

Jormungandr builds | ProSmiteBuilds (917)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (918)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (919)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Jormungandr builds | ProSmiteBuilds (920)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr builds | ProSmiteBuilds (921)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (922)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (923)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Jormungandr builds | ProSmiteBuilds (924)

Greater Horrific Emblem

Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by SorHades

Master, 3135

MMR

1715393589000, patch 11.4

Jormungandr builds | ProSmiteBuilds (925)

VS Jormungandr builds | ProSmiteBuilds (926) Jormungandr builds | ProSmiteBuilds (927) Jormungandr builds | ProSmiteBuilds (928) Jormungandr builds | ProSmiteBuilds (929) Jormungandr builds | ProSmiteBuilds (930)

Jormungandr builds | ProSmiteBuilds (931)

Jormungandr builds | ProSmiteBuilds (932)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (933)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (934)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (935)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (936)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (937)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (938)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (939)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 3115

MMR

1715315831000, patch 11.4

Jormungandr builds | ProSmiteBuilds (940)

VS Jormungandr builds | ProSmiteBuilds (941) Jormungandr builds | ProSmiteBuilds (942) Jormungandr builds | ProSmiteBuilds (943) Jormungandr builds | ProSmiteBuilds (944) Jormungandr builds | ProSmiteBuilds (945)

Jormungandr builds | ProSmiteBuilds (946)

Jormungandr builds | ProSmiteBuilds (947)

Tainted Steel

+15 Physical Power

+25 Magical Power

+15 Physical Protection

+15 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jormungandr builds | ProSmiteBuilds (948)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (949)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Jormungandr builds | ProSmiteBuilds (950)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr builds | ProSmiteBuilds (951)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (952)

Round Shield

+10 Physical Protection

+10 HP5

Jormungandr builds | ProSmiteBuilds (953)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (954)

Horrific Emblem

Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. Cooldown - 140s.
Kill or assist minions to upgrade this Relic for free.

by SorHades

Master, 3115

MMR

1715309350000, patch 11.4

Jormungandr builds | ProSmiteBuilds (955)

VS Jormungandr builds | ProSmiteBuilds (956) Jormungandr builds | ProSmiteBuilds (957) Jormungandr builds | ProSmiteBuilds (958) Jormungandr builds | ProSmiteBuilds (959) Jormungandr builds | ProSmiteBuilds (960)

Jormungandr builds | ProSmiteBuilds (961)

Jormungandr builds | ProSmiteBuilds (962)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (963)

Soul Reaver

+65 Magical Power

+300 Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (964)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Jormungandr builds | ProSmiteBuilds (965)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr builds | ProSmiteBuilds (966)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (967)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (968)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (969)

Greater Horrific Emblem

Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by SorHades

Master, 3097

MMR

1715289188000, patch 11.4

Jormungandr builds | ProSmiteBuilds (970)

VS Jormungandr builds | ProSmiteBuilds (971) Jormungandr builds | ProSmiteBuilds (972) Jormungandr builds | ProSmiteBuilds (973) Jormungandr builds | ProSmiteBuilds (974) Jormungandr builds | ProSmiteBuilds (975)

Jormungandr builds | ProSmiteBuilds (976)

Jormungandr builds | ProSmiteBuilds (977)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (978)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (979)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (980)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (981)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (982)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (983)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (984)

Greater Horrific Emblem

Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by SorHades

Grandmaster, 3241

MMR

1715224390000, patch 11.4

Jormungandr builds | ProSmiteBuilds (985)

VS Jormungandr builds | ProSmiteBuilds (986) Jormungandr builds | ProSmiteBuilds (987) Jormungandr builds | ProSmiteBuilds (988) Jormungandr builds | ProSmiteBuilds (989) Jormungandr builds | ProSmiteBuilds (990)

Jormungandr builds | ProSmiteBuilds (991)

Jormungandr builds | ProSmiteBuilds (992)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (993)

Soul Reaver

+65 Magical Power

+300 Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (994)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (995)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (996)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (997)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (998)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (999)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Grandmaster, 3241

MMR

1715220788000, patch 11.4

Jormungandr builds | ProSmiteBuilds (1000)

VS Jormungandr builds | ProSmiteBuilds (1001) Jormungandr builds | ProSmiteBuilds (1002) Jormungandr builds | ProSmiteBuilds (1003) Jormungandr builds | ProSmiteBuilds (1004) Jormungandr builds | ProSmiteBuilds (1005)

Jormungandr builds | ProSmiteBuilds (1006)

Jormungandr builds | ProSmiteBuilds (1007)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (1008)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (1009)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Jormungandr builds | ProSmiteBuilds (1010)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr builds | ProSmiteBuilds (1011)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (1012)

Tower Shield

+30 Physical Protection

+15 HP5

Jormungandr builds | ProSmiteBuilds (1013)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1014)

Greater Horrific Emblem

Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by SorHades

Grandmaster, 3241

MMR

1715218630000, patch 11.4

Jormungandr builds | ProSmiteBuilds (1015)

VS Jormungandr builds | ProSmiteBuilds (1016) Jormungandr builds | ProSmiteBuilds (1017) Jormungandr builds | ProSmiteBuilds (1018) Jormungandr builds | ProSmiteBuilds (1019) Jormungandr builds | ProSmiteBuilds (1020)

Jormungandr builds | ProSmiteBuilds (1021)

Jormungandr builds | ProSmiteBuilds (1022)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (1023)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (1024)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (1025)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (1026)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (1027)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1028)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1029)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Grandmaster, 3167

MMR

1715210710000, patch 11.4

Jormungandr builds | ProSmiteBuilds (1030)

VS Jormungandr builds | ProSmiteBuilds (1031) Jormungandr builds | ProSmiteBuilds (1032) Jormungandr builds | ProSmiteBuilds (1033) Jormungandr builds | ProSmiteBuilds (1034) Jormungandr builds | ProSmiteBuilds (1035)

Jormungandr builds | ProSmiteBuilds (1036)

Jormungandr builds | ProSmiteBuilds (1037)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (1038)

Soul Reaver

+65 Magical Power

+300 Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1039)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (1040)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (1041)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (1042)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1043)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1044)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Grandmaster, 3219

MMR

1715130789000, patch 11.4

Jormungandr builds | ProSmiteBuilds (1045)

VS Jormungandr builds | ProSmiteBuilds (1046) Jormungandr builds | ProSmiteBuilds (1047) Jormungandr builds | ProSmiteBuilds (1048) Jormungandr builds | ProSmiteBuilds (1049) Jormungandr builds | ProSmiteBuilds (1050)

Jormungandr builds | ProSmiteBuilds (1051)

Jormungandr builds | ProSmiteBuilds (1052)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (1053)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (1054)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Jormungandr builds | ProSmiteBuilds (1055)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr builds | ProSmiteBuilds (1056)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (1057)

Tower Shield

+30 Physical Protection

+15 HP5

Jormungandr builds | ProSmiteBuilds (1058)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1059)

Greater Horrific Emblem

Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by SorHades

Master, 3111

MMR

1715121789000, patch 11.4

Jormungandr builds | ProSmiteBuilds (1060)

VS Jormungandr builds | ProSmiteBuilds (1061) Jormungandr builds | ProSmiteBuilds (1062) Jormungandr builds | ProSmiteBuilds (1063) Jormungandr builds | ProSmiteBuilds (1064) Jormungandr builds | ProSmiteBuilds (1065)

Jormungandr builds | ProSmiteBuilds (1066)

Jormungandr builds | ProSmiteBuilds (1067)

Tainted Breastplate

+35 Physical Power

+55 Magical Power

+70 Physical Protection

+25 Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Jormungandr builds | ProSmiteBuilds (1068)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (1069)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Jormungandr builds | ProSmiteBuilds (1070)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr builds | ProSmiteBuilds (1071)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1072)

Book of Souls

+55 Magical Power

+125 Mana

Jormungandr builds | ProSmiteBuilds (1073)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1074)

Greater Horrific Emblem

Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by SorHades

Master, 3111

MMR

1715116389000, patch 11.4

Jormungandr builds | ProSmiteBuilds (1075)

VS Jormungandr builds | ProSmiteBuilds (1076) Jormungandr builds | ProSmiteBuilds (1077) Jormungandr builds | ProSmiteBuilds (1078) Jormungandr builds | ProSmiteBuilds (1079) Jormungandr builds | ProSmiteBuilds (1080)

Jormungandr builds | ProSmiteBuilds (1081)

Jormungandr builds | ProSmiteBuilds (1082)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (1083)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (1084)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (1085)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (1086)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (1087)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1088)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1089)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 3111

MMR

1715111349000, patch 11.4

Jormungandr builds | ProSmiteBuilds (1090)

VS Jormungandr builds | ProSmiteBuilds (1091) Jormungandr builds | ProSmiteBuilds (1092) Jormungandr builds | ProSmiteBuilds (1093) Jormungandr builds | ProSmiteBuilds (1094) Jormungandr builds | ProSmiteBuilds (1095)

Jormungandr builds | ProSmiteBuilds (1096)

Jormungandr builds | ProSmiteBuilds (1097)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (1098)

Soul Reaver

+65 Magical Power

+300 Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1099)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (1100)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (1101)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (1102)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1103)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1104)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 3099

MMR

1715050511000, patch 11.4

Jormungandr builds | ProSmiteBuilds (1105)

VS Jormungandr builds | ProSmiteBuilds (1106) Jormungandr builds | ProSmiteBuilds (1107) Jormungandr builds | ProSmiteBuilds (1108) Jormungandr builds | ProSmiteBuilds (1109) Jormungandr builds | ProSmiteBuilds (1110)

Jormungandr builds | ProSmiteBuilds (1111)

Jormungandr builds | ProSmiteBuilds (1112)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (1113)

Soul Reaver

+65 Magical Power

+300 Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1114)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (1115)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (1116)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (1117)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1118)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1119)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 3099

MMR

1715047991000, patch 11.4

Jormungandr builds | ProSmiteBuilds (1120)

VS Jormungandr builds | ProSmiteBuilds (1121) Jormungandr builds | ProSmiteBuilds (1122) Jormungandr builds | ProSmiteBuilds (1123) Jormungandr builds | ProSmiteBuilds (1124) Jormungandr builds | ProSmiteBuilds (1125)

Jormungandr builds | ProSmiteBuilds (1126)

Jormungandr builds | ProSmiteBuilds (1127)

Tainted Breastplate

+35 Physical Power

+55 Magical Power

+70 Physical Protection

+25 Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Jormungandr builds | ProSmiteBuilds (1128)

Gem of Isolation

+65 Magical Power

+200 Health

+10% Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jormungandr builds | ProSmiteBuilds (1129)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Jormungandr builds | ProSmiteBuilds (1130)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (1131)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (1132)

Round Shield

+10 Physical Protection

+10 HP5

Jormungandr builds | ProSmiteBuilds (1133)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1134)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 3099

MMR

1715045111000, patch 11.4

Jormungandr builds | ProSmiteBuilds (1135)

VS Jormungandr builds | ProSmiteBuilds (1136) Jormungandr builds | ProSmiteBuilds (1137) Jormungandr builds | ProSmiteBuilds (1138) Jormungandr builds | ProSmiteBuilds (1139) Jormungandr builds | ProSmiteBuilds (1140)

Jormungandr builds | ProSmiteBuilds (1141)

Jormungandr builds | ProSmiteBuilds (1142)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (1143)

Soul Reaver

+65 Magical Power

+300 Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1144)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (1145)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (1146)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (1147)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1148)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1149)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 3099

MMR

1714961590000, patch 11.4

Jormungandr builds | ProSmiteBuilds (1150)

VS Jormungandr builds | ProSmiteBuilds (1151) Jormungandr builds | ProSmiteBuilds (1152) Jormungandr builds | ProSmiteBuilds (1153) Jormungandr builds | ProSmiteBuilds (1154) Jormungandr builds | ProSmiteBuilds (1155)

Jormungandr builds | ProSmiteBuilds (1156)

Jormungandr builds | ProSmiteBuilds (1157)

Tainted Breastplate

+35 Physical Power

+55 Magical Power

+70 Physical Protection

+25 Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Jormungandr builds | ProSmiteBuilds (1158)

Evolved Book of Thoth

+60 Magical Power

+10 Magical Penetration

+800 Mana

+20 MP5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Jormungandr builds | ProSmiteBuilds (1159)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (1160)

Tablet of Destinies

+65 Magical Power

+100 Health

+300 Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Jormungandr builds | ProSmiteBuilds (1161)

Soul Gem

+80 Magical Power

+100 Health

+12% Magical Lifesteal

+10% Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr builds | ProSmiteBuilds (1162)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (1163)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1164)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

by SorHades

Master, 3099

MMR

1714709588000, patch 11.4

Jormungandr builds | ProSmiteBuilds (1165)

VS Jormungandr builds | ProSmiteBuilds (1166) Jormungandr builds | ProSmiteBuilds (1167) Jormungandr builds | ProSmiteBuilds (1168) Jormungandr builds | ProSmiteBuilds (1169) Jormungandr builds | ProSmiteBuilds (1170)

Jormungandr builds | ProSmiteBuilds (1171)

Jormungandr builds | ProSmiteBuilds (1172)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (1173)

Gem of Isolation

+65 Magical Power

+200 Health

+10% Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jormungandr builds | ProSmiteBuilds (1174)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (1175)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (1176)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (1177)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1178)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1179)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Grandmaster, 3119

MMR

1714706348000, patch 11.4

Jormungandr builds | ProSmiteBuilds (1180)

VS Jormungandr builds | ProSmiteBuilds (1181) Jormungandr builds | ProSmiteBuilds (1182) Jormungandr builds | ProSmiteBuilds (1183) Jormungandr builds | ProSmiteBuilds (1184) Jormungandr builds | ProSmiteBuilds (1185)

Jormungandr builds | ProSmiteBuilds (1186)

Jormungandr builds | ProSmiteBuilds (1187)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (1188)

Gem of Isolation

+65 Magical Power

+200 Health

+10% Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jormungandr builds | ProSmiteBuilds (1189)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Jormungandr builds | ProSmiteBuilds (1190)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (1191)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (1192)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1193)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1194)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Grandmaster, 3119

MMR

1714700228000, patch 11.4

Jormungandr builds | ProSmiteBuilds (1195)

VS Jormungandr builds | ProSmiteBuilds (1196) Jormungandr builds | ProSmiteBuilds (1197) Jormungandr builds | ProSmiteBuilds (1198) Jormungandr builds | ProSmiteBuilds (1199) Jormungandr builds | ProSmiteBuilds (1200)

Jormungandr builds | ProSmiteBuilds (1201)

Jormungandr builds | ProSmiteBuilds (1202)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (1203)

Soul Reaver

+65 Magical Power

+300 Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1204)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (1205)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (1206)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (1207)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1208)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1209)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Grandmaster, 3119

MMR

1714693750000, patch 11.4

Jormungandr builds | ProSmiteBuilds (1210)

VS Jormungandr builds | ProSmiteBuilds (1211) Jormungandr builds | ProSmiteBuilds (1212) Jormungandr builds | ProSmiteBuilds (1213) Jormungandr builds | ProSmiteBuilds (1214) Jormungandr builds | ProSmiteBuilds (1215)

Jormungandr builds | ProSmiteBuilds (1216)

Jormungandr builds | ProSmiteBuilds (1217)

Tainted Breastplate

+35 Physical Power

+55 Magical Power

+70 Physical Protection

+25 Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Jormungandr builds | ProSmiteBuilds (1218)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (1219)

Breastplate of Vigilance

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Jormungandr builds | ProSmiteBuilds (1220)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (1221)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1222)

Ethereal Staff

+70 Magical Power

+150 Health

+20% Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jormungandr builds | ProSmiteBuilds (1223)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1224)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Grandmaster, 3308

MMR

1714611310000, patch 11.4

Jormungandr builds | ProSmiteBuilds (1225)

VS Jormungandr builds | ProSmiteBuilds (1226) Jormungandr builds | ProSmiteBuilds (1227) Jormungandr builds | ProSmiteBuilds (1228) Jormungandr builds | ProSmiteBuilds (1229) Jormungandr builds | ProSmiteBuilds (1230)

Jormungandr builds | ProSmiteBuilds (1231)

Jormungandr builds | ProSmiteBuilds (1232)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (1233)

Soul Reaver

+65 Magical Power

+300 Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1234)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (1235)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (1236)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (1237)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1238)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1239)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Grandmaster, 3203

MMR

1714601950000, patch 11.4

Jormungandr builds | ProSmiteBuilds (1240)

VS Jormungandr builds | ProSmiteBuilds (1241) Jormungandr builds | ProSmiteBuilds (1242) Jormungandr builds | ProSmiteBuilds (1243) Jormungandr builds | ProSmiteBuilds (1244) Jormungandr builds | ProSmiteBuilds (1245)

Jormungandr builds | ProSmiteBuilds (1246)

Jormungandr builds | ProSmiteBuilds (1247)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (1248)

Soul Reaver

+65 Magical Power

+300 Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1249)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (1250)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (1251)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (1252)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1253)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1254)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Grandmaster, 3203

MMR

1714534629000, patch 11.4

Jormungandr builds | ProSmiteBuilds (1255)

VS Jormungandr builds | ProSmiteBuilds (1256) Jormungandr builds | ProSmiteBuilds (1257) Jormungandr builds | ProSmiteBuilds (1258) Jormungandr builds | ProSmiteBuilds (1259) Jormungandr builds | ProSmiteBuilds (1260)

Jormungandr builds | ProSmiteBuilds (1261)

Jormungandr builds | ProSmiteBuilds (1262)

Tainted Steel

+15 Physical Power

+25 Magical Power

+15 Physical Protection

+15 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jormungandr builds | ProSmiteBuilds (1263)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (1264)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Jormungandr builds | ProSmiteBuilds (1265)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr builds | ProSmiteBuilds (1266)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1267)

Enchanted Kusari

+20 Magical Protection

+5 MP5

Jormungandr builds | ProSmiteBuilds (1268)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1269)

Greater Horrific Emblem

Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by SorHades

Grandmaster, 3203

MMR

1714525629000, patch 11.4

Jormungandr builds | ProSmiteBuilds (1270)

VS Jormungandr builds | ProSmiteBuilds (1271) Jormungandr builds | ProSmiteBuilds (1272) Jormungandr builds | ProSmiteBuilds (1273) Jormungandr builds | ProSmiteBuilds (1274) Jormungandr builds | ProSmiteBuilds (1275)

Jormungandr builds | ProSmiteBuilds (1276)

Jormungandr builds | ProSmiteBuilds (1277)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (1278)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (1279)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (1280)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (1281)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (1282)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1283)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1284)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Grandmaster, 3203

MMR

1714513391000, patch 11.4

Jormungandr builds | ProSmiteBuilds (1285)

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Jormungandr builds | ProSmiteBuilds (1291)

Jormungandr builds | ProSmiteBuilds (1292)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (1293)

Soul Reaver

+65 Magical Power

+300 Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1294)

Breastplate of Vigilance

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Jormungandr builds | ProSmiteBuilds (1295)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr builds | ProSmiteBuilds (1296)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1297)

Erosion

+25 Physical Protection

+25 Magical Protection

+300 Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 10s.

AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Jormungandr builds | ProSmiteBuilds (1298)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1299)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 3030

MMR

1714442829000, patch 11.4

Jormungandr builds | ProSmiteBuilds (1300)

VS Jormungandr builds | ProSmiteBuilds (1301) Jormungandr builds | ProSmiteBuilds (1302) Jormungandr builds | ProSmiteBuilds (1303) Jormungandr builds | ProSmiteBuilds (1304) Jormungandr builds | ProSmiteBuilds (1305)

Jormungandr builds | ProSmiteBuilds (1306)

Jormungandr builds | ProSmiteBuilds (1307)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (1308)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (1309)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (1310)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (1311)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (1312)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1313)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1314)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 3030

MMR

1714429150000, patch 11.4

Jormungandr builds | ProSmiteBuilds (1315)

VS Jormungandr builds | ProSmiteBuilds (1316) Jormungandr builds | ProSmiteBuilds (1317) Jormungandr builds | ProSmiteBuilds (1318) Jormungandr builds | ProSmiteBuilds (1319) Jormungandr builds | ProSmiteBuilds (1320)

Jormungandr builds | ProSmiteBuilds (1321)

Jormungandr builds | ProSmiteBuilds (1322)

Tainted Steel

+15 Physical Power

+25 Magical Power

+15 Physical Protection

+15 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jormungandr builds | ProSmiteBuilds (1323)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (1324)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (1325)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr builds | ProSmiteBuilds (1326)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Jormungandr builds | ProSmiteBuilds (1327)

Tower Shield

+30 Physical Protection

+15 HP5

Jormungandr builds | ProSmiteBuilds (1328)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Jormungandr builds | ProSmiteBuilds (1329)

Greater Horrific Emblem

Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by SorHades

Master, 3030

MMR

1714426988000, patch 11.4

Jormungandr builds | ProSmiteBuilds (1330)

VS Jormungandr builds | ProSmiteBuilds (1331) Jormungandr builds | ProSmiteBuilds (1332) Jormungandr builds | ProSmiteBuilds (1333) Jormungandr builds | ProSmiteBuilds (1334) Jormungandr builds | ProSmiteBuilds (1335)

Jormungandr builds | ProSmiteBuilds (1336)

Jormungandr builds | ProSmiteBuilds (1337)

War Banner

+35 Physical Protection

+35 Magical Protection

+250 Health

+15 MP5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Jormungandr builds | ProSmiteBuilds (1338)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (1339)

Tablet of Destinies

+65 Magical Power

+100 Health

+300 Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Jormungandr builds | ProSmiteBuilds (1340)

Evolved Gauntlet of Thebes

+200 Health

+45 Physical Protection

+45 Magical Protection

+15 HP5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jormungandr builds | ProSmiteBuilds (1341)

Gem of Isolation

+65 Magical Power

+200 Health

+10% Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jormungandr builds | ProSmiteBuilds (1342)

Spellbook

+20 Magical Power

+75 Mana

Jormungandr builds | ProSmiteBuilds (1343)

Greater Aegis Amulet

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Jormungandr builds | ProSmiteBuilds (1344)

Entangling Wings

Using this item grants allies within 55 units 25% increased Movement Speed, 25% increased Attack Speed, and Slow immunity for 5s. On use, this Relic also Roots enemies in the area for 1s. Cooldown - 110s

by Cozyx

Pro

Diamond III, 2006

MMR

1714222869000, patch 11.4

Jormungandr builds | ProSmiteBuilds (1345)

VS Jormungandr builds | ProSmiteBuilds (1346) Jormungandr builds | ProSmiteBuilds (1347) Jormungandr builds | ProSmiteBuilds (1348) Jormungandr builds | ProSmiteBuilds (1349) Jormungandr builds | ProSmiteBuilds (1350)

Jormungandr builds | ProSmiteBuilds (1351)

Jormungandr builds | ProSmiteBuilds (1352)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (1353)

Soul Reaver

+65 Magical Power

+300 Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1354)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (1355)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (1356)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (1357)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1358)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1359)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 3030

MMR

1714099030000, patch 11.4

Jormungandr builds | ProSmiteBuilds (1360)

VS Jormungandr builds | ProSmiteBuilds (1361) Jormungandr builds | ProSmiteBuilds (1362) Jormungandr builds | ProSmiteBuilds (1363) Jormungandr builds | ProSmiteBuilds (1364) Jormungandr builds | ProSmiteBuilds (1365)

Jormungandr builds | ProSmiteBuilds (1366)

Jormungandr builds | ProSmiteBuilds (1367)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (1368)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (1369)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Jormungandr builds | ProSmiteBuilds (1370)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr builds | ProSmiteBuilds (1371)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (1372)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1373)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1374)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 3030

MMR

1714094350000, patch 11.4

Jormungandr builds | ProSmiteBuilds (1375)

VS Jormungandr builds | ProSmiteBuilds (1376) Jormungandr builds | ProSmiteBuilds (1377) Jormungandr builds | ProSmiteBuilds (1378) Jormungandr builds | ProSmiteBuilds (1379) Jormungandr builds | ProSmiteBuilds (1380)

Jormungandr builds | ProSmiteBuilds (1381)

Jormungandr builds | ProSmiteBuilds (1382)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (1383)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (1384)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (1385)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (1386)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (1387)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1388)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1389)

Greater Horrific Emblem

Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by SorHades

Master, 3030

MMR

1714020190000, patch 11.4

Jormungandr builds | ProSmiteBuilds (1390)

VS Jormungandr builds | ProSmiteBuilds (1391) Jormungandr builds | ProSmiteBuilds (1392) Jormungandr builds | ProSmiteBuilds (1393) Jormungandr builds | ProSmiteBuilds (1394) Jormungandr builds | ProSmiteBuilds (1395)

Jormungandr builds | ProSmiteBuilds (1396)

Jormungandr builds | ProSmiteBuilds (1397)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (1398)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (1399)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (1400)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (1401)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (1402)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1403)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1404)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 3030

MMR

1713989949000, patch 11.4

Jormungandr builds | ProSmiteBuilds (1405)

VS Jormungandr builds | ProSmiteBuilds (1406) Jormungandr builds | ProSmiteBuilds (1407) Jormungandr builds | ProSmiteBuilds (1408) Jormungandr builds | ProSmiteBuilds (1409) Jormungandr builds | ProSmiteBuilds (1410)

Jormungandr builds | ProSmiteBuilds (1411)

Jormungandr builds | ProSmiteBuilds (1412)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (1413)

Soul Reaver

+65 Magical Power

+300 Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1414)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (1415)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (1416)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (1417)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1418)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1419)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 3030

MMR

1713984549000, patch 11.4

Jormungandr builds | ProSmiteBuilds (1420)

VS Jormungandr builds | ProSmiteBuilds (1421) Jormungandr builds | ProSmiteBuilds (1422) Jormungandr builds | ProSmiteBuilds (1423) Jormungandr builds | ProSmiteBuilds (1424) Jormungandr builds | ProSmiteBuilds (1425)

Jormungandr builds | ProSmiteBuilds (1426)

Jormungandr builds | ProSmiteBuilds (1427)

Tainted Breastplate

+35 Physical Power

+55 Magical Power

+70 Physical Protection

+25 Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Jormungandr builds | ProSmiteBuilds (1428)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (1429)

Breastplate of Vigilance

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Jormungandr builds | ProSmiteBuilds (1430)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (1431)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (1432)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1433)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1434)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 3030

MMR

1713937751000, patch 11.4

Jormungandr builds | ProSmiteBuilds (1435)

VS Jormungandr builds | ProSmiteBuilds (1436) Jormungandr builds | ProSmiteBuilds (1437) Jormungandr builds | ProSmiteBuilds (1438) Jormungandr builds | ProSmiteBuilds (1439) Jormungandr builds | ProSmiteBuilds (1440)

Jormungandr builds | ProSmiteBuilds (1441)

Jormungandr builds | ProSmiteBuilds (1442)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (1443)

Soul Reaver

+65 Magical Power

+300 Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1444)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (1445)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (1446)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (1447)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1448)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1449)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 3030

MMR

1713933071000, patch 11.4

Jormungandr builds | ProSmiteBuilds (1450)

VS Jormungandr builds | ProSmiteBuilds (1451) Jormungandr builds | ProSmiteBuilds (1452) Jormungandr builds | ProSmiteBuilds (1453) Jormungandr builds | ProSmiteBuilds (1454) Jormungandr builds | ProSmiteBuilds (1455)

Jormungandr builds | ProSmiteBuilds (1456)

Jormungandr builds | ProSmiteBuilds (1457)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (1458)

Soul Reaver

+65 Magical Power

+300 Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1459)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (1460)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (1461)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (1462)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1463)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1464)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 3030

MMR

1713762790000, patch 11.4

Jormungandr builds | ProSmiteBuilds (1465)

VS Jormungandr builds | ProSmiteBuilds (1466) Jormungandr builds | ProSmiteBuilds (1467) Jormungandr builds | ProSmiteBuilds (1468) Jormungandr builds | ProSmiteBuilds (1469) Jormungandr builds | ProSmiteBuilds (1470)

Jormungandr builds | ProSmiteBuilds (1471)

Jormungandr builds | ProSmiteBuilds (1472)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Jormungandr builds | ProSmiteBuilds (1473)

Tablet of Destinies

+65 Magical Power

+100 Health

+300 Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Jormungandr builds | ProSmiteBuilds (1474)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr builds | ProSmiteBuilds (1475)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Jormungandr builds | ProSmiteBuilds (1476)

Amulet of the Stronghold

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jormungandr builds | ProSmiteBuilds (1477)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1478)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1479)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 3030

MMR

1713757750000, patch 11.4

Jormungandr builds | ProSmiteBuilds (1480)

VS Jormungandr builds | ProSmiteBuilds (1481) Jormungandr builds | ProSmiteBuilds (1482) Jormungandr builds | ProSmiteBuilds (1483) Jormungandr builds | ProSmiteBuilds (1484) Jormungandr builds | ProSmiteBuilds (1485)

Jormungandr builds | ProSmiteBuilds (1486)

Jormungandr builds | ProSmiteBuilds (1487)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (1488)

Soul Reaver

+65 Magical Power

+300 Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1489)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (1490)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (1491)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (1492)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1493)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1494)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 3030

MMR

1713748390000, patch 11.4

Jormungandr builds | ProSmiteBuilds (1495)

VS Jormungandr builds | ProSmiteBuilds (1496) Jormungandr builds | ProSmiteBuilds (1497) Jormungandr builds | ProSmiteBuilds (1498) Jormungandr builds | ProSmiteBuilds (1499) Jormungandr builds | ProSmiteBuilds (1500)

Jormungandr builds | ProSmiteBuilds (1501)

Jormungandr builds | ProSmiteBuilds (1502)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (1503)

Soul Reaver

+65 Magical Power

+300 Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1504)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (1505)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr builds | ProSmiteBuilds (1506)

Stone of Binding

+35 Magical Protection

+35 Physical Protection

+200 Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr builds | ProSmiteBuilds (1507)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1508)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1509)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 2982

MMR

1713741910000, patch 11.4

Jormungandr builds | ProSmiteBuilds (1510)

Jormungandr builds | ProSmiteBuilds (1511)

Jormungandr builds | ProSmiteBuilds (1512)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (1513)

Soul Reaver

+65 Magical Power

+300 Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1514)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (1515)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (1516)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1517)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (1518)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1519)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 2993

MMR

1713675669000, patch 11.4

Jormungandr builds | ProSmiteBuilds (1520)

Jormungandr builds | ProSmiteBuilds (1521)

Jormungandr builds | ProSmiteBuilds (1522)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Jormungandr builds | ProSmiteBuilds (1523)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Jormungandr builds | ProSmiteBuilds (1524)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr builds | ProSmiteBuilds (1525)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (1526)

Midgardian Mail

+250 Health

+40 Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Jormungandr builds | ProSmiteBuilds (1527)

Jormungandr builds | ProSmiteBuilds (1528)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Jormungandr builds | ProSmiteBuilds (1529)

Greater Horrific Emblem

Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by ChubbyOstrich

Master, 2979

MMR

1713657671000, patch 11.4

Jormungandr builds | ProSmiteBuilds (1530)

Jormungandr builds | ProSmiteBuilds (1531)

Jormungandr builds | ProSmiteBuilds (1532)

Tainted Steel

+15 Physical Power

+25 Magical Power

+15 Physical Protection

+15 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jormungandr builds | ProSmiteBuilds (1533)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (1534)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Jormungandr builds | ProSmiteBuilds (1535)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1536)

Amulet of the Stronghold

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jormungandr builds | ProSmiteBuilds (1537)

Jormungandr builds | ProSmiteBuilds (1538)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1539)

Greater Horrific Emblem

Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by SorHades

Grandmaster, 3095

MMR

1713580269000, patch 11.4

Jormungandr builds | ProSmiteBuilds (1540)

Jormungandr builds | ProSmiteBuilds (1541)

Jormungandr builds | ProSmiteBuilds (1542)

Tainted Breastplate

+35 Physical Power

+55 Magical Power

+70 Physical Protection

+25 Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Jormungandr builds | ProSmiteBuilds (1543)

Chronos' Pendant

+70 Magical Power

+20 MP5

+20% Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr builds | ProSmiteBuilds (1544)

Tablet of Destinies

+65 Magical Power

+100 Health

+300 Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Jormungandr builds | ProSmiteBuilds (1545)

Evolved Book of Thoth

+60 Magical Power

+10 Magical Penetration

+800 Mana

+20 MP5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Jormungandr builds | ProSmiteBuilds (1546)

Book of Souls

+55 Magical Power

+125 Mana

Jormungandr builds | ProSmiteBuilds (1547)

Jormungandr builds | ProSmiteBuilds (1548)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1549)

Aegis Amulet

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 170s.
Kill or assist minions to upgrade this Relic for free.

by Dutsher

Pro

Master, 3022

MMR

1713568749000, patch 11.4

Jormungandr builds | ProSmiteBuilds (1550)

VS Jormungandr builds | ProSmiteBuilds (1551) Jormungandr builds | ProSmiteBuilds (1552) Jormungandr builds | ProSmiteBuilds (1553) Jormungandr builds | ProSmiteBuilds (1554) Jormungandr builds | ProSmiteBuilds (1555)

Jormungandr builds | ProSmiteBuilds (1556)

Jormungandr builds | ProSmiteBuilds (1557)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (1558)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (1559)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (1560)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (1561)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (1562)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1563)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1564)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 3007

MMR

1713561551000, patch 11.4

Jormungandr builds | ProSmiteBuilds (1565)

Jormungandr builds | ProSmiteBuilds (1566)

Jormungandr builds | ProSmiteBuilds (1567)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (1568)

Soul Reaver

+65 Magical Power

+300 Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1569)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (1570)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (1571)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (1572)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1573)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1574)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 3007

MMR

1713489548000, patch 11.4

Jormungandr builds | ProSmiteBuilds (1575)

Jormungandr builds | ProSmiteBuilds (1576)

Jormungandr builds | ProSmiteBuilds (1577)

Tainted Steel

+15 Physical Power

+25 Magical Power

+15 Physical Protection

+15 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jormungandr builds | ProSmiteBuilds (1578)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (1579)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Jormungandr builds | ProSmiteBuilds (1580)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr builds | ProSmiteBuilds (1581)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (1582)

Round Shield

+10 Physical Protection

+10 HP5

Jormungandr builds | ProSmiteBuilds (1583)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Jormungandr builds | ProSmiteBuilds (1584)

Greater Horrific Emblem

Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by SorHades

Master, 3007

MMR

1713201910000, patch 11.3

Jormungandr builds | ProSmiteBuilds (1585)

Jormungandr builds | ProSmiteBuilds (1586)

Jormungandr builds | ProSmiteBuilds (1587)

Tainted Breastplate

+35 Physical Power

+55 Magical Power

+70 Physical Protection

+25 Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Jormungandr builds | ProSmiteBuilds (1588)

Chronos' Pendant

+70 Magical Power

+20 MP5

+20% Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr builds | ProSmiteBuilds (1589)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr builds | ProSmiteBuilds (1590)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (1591)

Ethereal Staff

+70 Magical Power

+150 Health

+20% Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jormungandr builds | ProSmiteBuilds (1592)

Jormungandr builds | ProSmiteBuilds (1593)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1594)

Greater Aegis Amulet

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Duck3y

Pro

Master, 2802

MMR

1713183910000, patch 11.3

Jormungandr builds | ProSmiteBuilds (1595)

Jormungandr builds | ProSmiteBuilds (1596)

Jormungandr builds | ProSmiteBuilds (1597)

Tainted Steel

+15 Physical Power

+25 Magical Power

+15 Physical Protection

+15 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jormungandr builds | ProSmiteBuilds (1598)

Cursed Orb

+55 Magical Power

+15 MP5

+5 Magical Penetration

+2% Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jormungandr builds | ProSmiteBuilds (1599)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr builds | ProSmiteBuilds (1600)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Jormungandr builds | ProSmiteBuilds (1601)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (1602)

Jormungandr builds | ProSmiteBuilds (1603)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1604)

Horrific Emblem

Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. Cooldown - 140s.
Kill or assist minions to upgrade this Relic for free.

by SorHades

Master, 3007

MMR

1713141790000, patch 11.3

Jormungandr builds | ProSmiteBuilds (1605)

Jormungandr builds | ProSmiteBuilds (1606)

Jormungandr builds | ProSmiteBuilds (1607)

Tainted Steel

+15 Physical Power

+25 Magical Power

+15 Physical Protection

+15 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jormungandr builds | ProSmiteBuilds (1608)

Tablet of Destinies

+65 Magical Power

+100 Health

+300 Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Jormungandr builds | ProSmiteBuilds (1609)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (1610)

Evolved Book of Thoth

+60 Magical Power

+10 Magical Penetration

+800 Mana

+20 MP5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Jormungandr builds | ProSmiteBuilds (1611)

Soul Reaver

+65 Magical Power

+300 Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1612)

Jormungandr builds | ProSmiteBuilds (1613)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Jormungandr builds | ProSmiteBuilds (1614)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Dishonored

Pro

Master, 2801

MMR

1713069429000, patch 11.3

Jormungandr builds | ProSmiteBuilds (1615)

Jormungandr builds | ProSmiteBuilds (1616)

Jormungandr builds | ProSmiteBuilds (1617)

Gem of Focus

+70 Magical Power

+100 Health

+15 MP5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Jormungandr builds | ProSmiteBuilds (1618)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Jormungandr builds | ProSmiteBuilds (1619)

Tablet of Destinies

+65 Magical Power

+100 Health

+300 Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Jormungandr builds | ProSmiteBuilds (1620)

Evolved Book of Thoth

+60 Magical Power

+10 Magical Penetration

+800 Mana

+20 MP5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Jormungandr builds | ProSmiteBuilds (1621)

Soul Reaver

+65 Magical Power

+300 Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1622)

Mantle of Discord

+45 Physical Protection

+45 Magical Protection

+10% Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jormungandr builds | ProSmiteBuilds (1623)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1624)

Aegis of Acceleration

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.

by TheSexySeagull

Master, 2992

MMR

1712870350000, patch 11.3

Jormungandr builds | ProSmiteBuilds (1625)

Jormungandr builds | ProSmiteBuilds (1626)

Jormungandr builds | ProSmiteBuilds (1627)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (1628)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (1629)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (1630)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (1631)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (1632)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1633)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1634)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 2959

MMR

1712866030000, patch 11.3

Jormungandr builds | ProSmiteBuilds (1635)

Jormungandr builds | ProSmiteBuilds (1636)

Jormungandr builds | ProSmiteBuilds (1637)

Tainted Steel

+15 Physical Power

+25 Magical Power

+15 Physical Protection

+15 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jormungandr builds | ProSmiteBuilds (1638)

Chronos' Pendant

+70 Magical Power

+20 MP5

+20% Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr builds | ProSmiteBuilds (1639)

Tablet of Destinies

+65 Magical Power

+100 Health

+300 Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Jormungandr builds | ProSmiteBuilds (1640)

Evolved Book of Thoth

+60 Magical Power

+10 Magical Penetration

+800 Mana

+20 MP5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Jormungandr builds | ProSmiteBuilds (1641)

Soul Reaver

+65 Magical Power

+300 Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1642)

Jormungandr builds | ProSmiteBuilds (1643)

Aegis of Acceleration

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.

Jormungandr builds | ProSmiteBuilds (1644)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by Grustler

Master, 2889

MMR

1712851270000, patch 11.3

Jormungandr builds | ProSmiteBuilds (1645)

Jormungandr builds | ProSmiteBuilds (1646)

Jormungandr builds | ProSmiteBuilds (1647)

Tainted Breastplate

+35 Physical Power

+55 Magical Power

+70 Physical Protection

+25 Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Jormungandr builds | ProSmiteBuilds (1648)

Chronos' Pendant

+70 Magical Power

+20 MP5

+20% Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr builds | ProSmiteBuilds (1649)

Tablet of Destinies

+65 Magical Power

+100 Health

+300 Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Jormungandr builds | ProSmiteBuilds (1650)

Evolved Book of Thoth

+60 Magical Power

+10 Magical Penetration

+800 Mana

+20 MP5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Jormungandr builds | ProSmiteBuilds (1651)

Soul Reaver

+65 Magical Power

+300 Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1652)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (1653)

Aegis of Acceleration

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.

Jormungandr builds | ProSmiteBuilds (1654)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Deathwalker

Pro

Master, 2868

MMR

1712690350000, patch 11.3

Jormungandr builds | ProSmiteBuilds (1655)

VS Jormungandr builds | ProSmiteBuilds (1656) Jormungandr builds | ProSmiteBuilds (1657) Jormungandr builds | ProSmiteBuilds (1658) Jormungandr builds | ProSmiteBuilds (1659) Jormungandr builds | ProSmiteBuilds (1660)

Jormungandr builds | ProSmiteBuilds (1661)

Jormungandr builds | ProSmiteBuilds (1662)

Tainted Breastplate

+35 Physical Power

+55 Magical Power

+70 Physical Protection

+25 Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Jormungandr builds | ProSmiteBuilds (1663)

Chronos' Pendant

+70 Magical Power

+20 MP5

+20% Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr builds | ProSmiteBuilds (1664)

Tablet of Destinies

+65 Magical Power

+100 Health

+300 Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Jormungandr builds | ProSmiteBuilds (1665)

Evolved Book of Thoth

+60 Magical Power

+10 Magical Penetration

+800 Mana

+20 MP5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Jormungandr builds | ProSmiteBuilds (1666)

Soul Reaver

+65 Magical Power

+300 Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1667)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (1668)

Aegis of Acceleration

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.

Jormungandr builds | ProSmiteBuilds (1669)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by Grustler

Master, 2832

MMR

1712606110000, patch 11.3

Jormungandr builds | ProSmiteBuilds (1670)

Jormungandr builds | ProSmiteBuilds (1671)

Jormungandr builds | ProSmiteBuilds (1672)

Tainted Breastplate

+35 Physical Power

+55 Magical Power

+70 Physical Protection

+25 Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Jormungandr builds | ProSmiteBuilds (1673)

Chronos' Pendant

+70 Magical Power

+20 MP5

+20% Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr builds | ProSmiteBuilds (1674)

Tablet of Destinies

+65 Magical Power

+100 Health

+300 Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Jormungandr builds | ProSmiteBuilds (1675)

Evolved Book of Thoth

+60 Magical Power

+10 Magical Penetration

+800 Mana

+20 MP5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Jormungandr builds | ProSmiteBuilds (1676)

Soul Reaver

+65 Magical Power

+300 Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1677)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (1678)

Aegis of Acceleration

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.

Jormungandr builds | ProSmiteBuilds (1679)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by Grustler

Master, 2832

MMR

1712593152000, patch 11.3

Jormungandr builds | ProSmiteBuilds (1680)

Jormungandr builds | ProSmiteBuilds (1681)

Jormungandr builds | ProSmiteBuilds (1682)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (1683)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (1684)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (1685)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (1686)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (1687)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1688)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1689)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 2909

MMR

1712543109000, patch 11.3

Jormungandr builds | ProSmiteBuilds (1690)

Jormungandr builds | ProSmiteBuilds (1691)

Jormungandr builds | ProSmiteBuilds (1692)

Conduit Gem

+25 Magical Power

+100 Mana

+10 MP5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Jormungandr builds | ProSmiteBuilds (1693)

Tablet of Destinies

+65 Magical Power

+100 Health

+300 Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Jormungandr builds | ProSmiteBuilds (1694)

Evolved Book of Thoth

+60 Magical Power

+10 Magical Penetration

+800 Mana

+20 MP5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Jormungandr builds | ProSmiteBuilds (1695)

Chronos' Pendant

+70 Magical Power

+20 MP5

+20% Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr builds | ProSmiteBuilds (1696)

Soul Reaver

+65 Magical Power

+300 Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1697)

Jormungandr builds | ProSmiteBuilds (1698)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Jormungandr builds | ProSmiteBuilds (1699)

Greater Aegis Amulet

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by TheSexySeagull

Master, 2992

MMR

1712451309000, patch 11.3

Jormungandr builds | ProSmiteBuilds (1700)

Jormungandr builds | ProSmiteBuilds (1701)

Jormungandr builds | ProSmiteBuilds (1702)

Tainted Breastplate

+35 Physical Power

+55 Magical Power

+70 Physical Protection

+25 Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Jormungandr builds | ProSmiteBuilds (1703)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (1704)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (1705)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr builds | ProSmiteBuilds (1706)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (1707)

Soul Reaver

+65 Magical Power

+300 Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1708)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1709)

Greater Horrific Emblem

Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Briоche

Master, 2823

MMR

1712441590000, patch 11.3

Jormungandr builds | ProSmiteBuilds (1710)

Jormungandr builds | ProSmiteBuilds (1711)

Jormungandr builds | ProSmiteBuilds (1712)

Tainted Breastplate

+35 Physical Power

+55 Magical Power

+70 Physical Protection

+25 Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Jormungandr builds | ProSmiteBuilds (1713)

Tablet of Destinies

+65 Magical Power

+100 Health

+300 Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Jormungandr builds | ProSmiteBuilds (1714)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jormungandr builds | ProSmiteBuilds (1715)

Abyssal Stone

+35 Physical Protection

+40 Magical Protection

+250 Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s. This can only occur once every 5s.

Jormungandr builds | ProSmiteBuilds (1716)

Chronos' Pendant

+70 Magical Power

+20 MP5

+20% Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr builds | ProSmiteBuilds (1717)

Midgardian Mail

+250 Health

+40 Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Jormungandr builds | ProSmiteBuilds (1718)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1719)

Thorns of Judgement

Using this item grants you 15% Damage Mitigation as you store all damage taken over the next 3s. You then explode in a 30 unit radius, dealing 100 + 50% of the damage taken as Magical Damage, up to a maximum of 25% of an enemy’s Max Health. While this is active, enemies can only lifesteal from you for 50% of their total lifesteal. Each basic attack from enemy gods reduces the cooldown of this item by 0.5s. Cooldown - 120s.

by DutchWhisperer

Grandmaster, 2930

MMR

1712420710000, patch 11.3

Jormungandr builds | ProSmiteBuilds (1720)

Jormungandr builds | ProSmiteBuilds (1721)

Jormungandr builds | ProSmiteBuilds (1722)

Tainted Breastplate

+35 Physical Power

+55 Magical Power

+70 Physical Protection

+25 Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Jormungandr builds | ProSmiteBuilds (1723)

Evolved Book of Thoth

+60 Magical Power

+10 Magical Penetration

+800 Mana

+20 MP5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Jormungandr builds | ProSmiteBuilds (1724)

Tablet of Destinies

+65 Magical Power

+100 Health

+300 Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Jormungandr builds | ProSmiteBuilds (1725)

Soul Reaver

+65 Magical Power

+300 Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1726)

Chronos' Pendant

+70 Magical Power

+20 MP5

+20% Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr builds | ProSmiteBuilds (1727)

Enchanted Spear

+60 Magical Power

+5 Magical Penetration

Jormungandr builds | ProSmiteBuilds (1728)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1729)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by BeAzrael

Pro

Master, 2752

MMR

1712406670000, patch 11.3

Jormungandr builds | ProSmiteBuilds (1730)

VS Jormungandr builds | ProSmiteBuilds (1731) Jormungandr builds | ProSmiteBuilds (1732) Jormungandr builds | ProSmiteBuilds (1733) Jormungandr builds | ProSmiteBuilds (1734) Jormungandr builds | ProSmiteBuilds (1735)

Jormungandr builds | ProSmiteBuilds (1736)

Jormungandr builds | ProSmiteBuilds (1737)

Tainted Breastplate

+35 Physical Power

+55 Magical Power

+70 Physical Protection

+25 Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Jormungandr builds | ProSmiteBuilds (1738)

Chronos' Pendant

+70 Magical Power

+20 MP5

+20% Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr builds | ProSmiteBuilds (1739)

Tablet of Destinies

+65 Magical Power

+100 Health

+300 Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Jormungandr builds | ProSmiteBuilds (1740)

Evolved Book of Thoth

+60 Magical Power

+10 Magical Penetration

+800 Mana

+20 MP5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Jormungandr builds | ProSmiteBuilds (1741)

Soul Reaver

+65 Magical Power

+300 Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1742)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (1743)

Aegis of Acceleration

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.

Jormungandr builds | ProSmiteBuilds (1744)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by Grustler

Master, 2832

MMR

1712355550000, patch 11.3

Jormungandr builds | ProSmiteBuilds (1745)

Jormungandr builds | ProSmiteBuilds (1746)

Jormungandr builds | ProSmiteBuilds (1747)

Gem of Focus

+70 Magical Power

+100 Health

+15 MP5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Jormungandr builds | ProSmiteBuilds (1748)

Evolved Book of Thoth

+60 Magical Power

+10 Magical Penetration

+800 Mana

+20 MP5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Jormungandr builds | ProSmiteBuilds (1749)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (1750)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Jormungandr builds | ProSmiteBuilds (1751)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (1752)

Sage's Stone

+25 Physical Protection

+25 magical Protection

+100 Health

Jormungandr builds | ProSmiteBuilds (1753)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1754)

Greater Shield of Thorns

Using this item grants you 15% Damage Mitigation as you store all damage taken over the next 3s. You then explode in a 30 unit radius, dealing 100 + 50% of the damage taken as Magical Damage, up to a maximum of 25% of an enemy’s Max Health. While this is active, enemies can only lifesteal from you for 75% of their total lifesteal. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Zavreses

Grandmaster, 3066

MMR

1712336470000, patch 11.3

Jormungandr builds | ProSmiteBuilds (1755)

Jormungandr builds | ProSmiteBuilds (1756)

Jormungandr builds | ProSmiteBuilds (1757)

Blood-soaked Shroud

+70 Magical Power

+300 Health

+15 MP5

+18% Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 1% Health and Mana. Can only trigger once per target per ability.

Jormungandr builds | ProSmiteBuilds (1758)

Evolved Warlock's Staff

+80 Magical Power

+400 Health

+200 Mana

+10% Magical Penetration

Jormungandr builds | ProSmiteBuilds (1759)

Bancroft's Claw

+80 Magical Power

+200 Mana

+15% Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Jormungandr builds | ProSmiteBuilds (1760)

Typhon's Fang

+55 Magical Power

+200 Mana

+15% Magical Lifesteal

+20% Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Jormungandr builds | ProSmiteBuilds (1761)

Rejuvenating Heart

+55 Magical Power

+200 Health

+300 Mana

+15% Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 40 units of you by 75% of that healing.

Jormungandr builds | ProSmiteBuilds (1762)

Gem of Isolation

+65 Magical Power

+200 Health

+10% Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jormungandr builds | ProSmiteBuilds (1763)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1764)

Aegis of Acceleration

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.

by Nika

Pro

Grandmaster, 3057

MMR

1712325310000, patch 11.3

Jormungandr builds | ProSmiteBuilds (1765)

Jormungandr builds | ProSmiteBuilds (1766)

Jormungandr builds | ProSmiteBuilds (1767)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (1768)

Soul Reaver

+65 Magical Power

+300 Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1769)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (1770)

Breastplate of Vigilance

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Jormungandr builds | ProSmiteBuilds (1771)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1772)

Stone of Binding

+35 Magical Protection

+35 Physical Protection

+200 Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr builds | ProSmiteBuilds (1773)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1774)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 2788

MMR

1712281749000, patch 11.3

Jormungandr builds | ProSmiteBuilds (1775)

Jormungandr builds | ProSmiteBuilds (1776)

Jormungandr builds | ProSmiteBuilds (1777)

Tainted Steel

+15 Physical Power

+25 Magical Power

+15 Physical Protection

+15 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jormungandr builds | ProSmiteBuilds (1778)

Tablet of Destinies

+65 Magical Power

+100 Health

+300 Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Jormungandr builds | ProSmiteBuilds (1779)

Evolved Book of Thoth

+60 Magical Power

+10 Magical Penetration

+800 Mana

+20 MP5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Jormungandr builds | ProSmiteBuilds (1780)

Genji's Guard

+100 Health

+60 Magical Protection

+40 MP5

+10% Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jormungandr builds | ProSmiteBuilds (1781)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Jormungandr builds | ProSmiteBuilds (1782)

Soul Reaver

+65 Magical Power

+300 Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1783)

Greater Aegis Amulet

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Jormungandr builds | ProSmiteBuilds (1784)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by Dishonored

Pro

Master, 2858

MMR

1712281390000, patch 11.3

Jormungandr builds | ProSmiteBuilds (1785)

Jormungandr builds | ProSmiteBuilds (1786)

Jormungandr builds | ProSmiteBuilds (1787)

Tainted Steel

+15 Physical Power

+25 Magical Power

+15 Physical Protection

+15 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jormungandr builds | ProSmiteBuilds (1788)

Tablet of Destinies

+65 Magical Power

+100 Health

+300 Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Jormungandr builds | ProSmiteBuilds (1789)

Evolved Book of Thoth

+60 Magical Power

+10 Magical Penetration

+800 Mana

+20 MP5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Jormungandr builds | ProSmiteBuilds (1790)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (1791)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1792)

Jormungandr builds | ProSmiteBuilds (1793)

Greater Aegis Amulet

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Jormungandr builds | ProSmiteBuilds (1794)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Dishonored

Pro

Grandmaster, 2977

MMR

1712206871000, patch 11.3

Jormungandr builds | ProSmiteBuilds (1795)

Jormungandr builds | ProSmiteBuilds (1796)

Jormungandr builds | ProSmiteBuilds (1797)

Gem of Focus

+70 Magical Power

+100 Health

+15 MP5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Jormungandr builds | ProSmiteBuilds (1798)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (1799)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (1800)

Stone of Binding

+35 Magical Protection

+35 Physical Protection

+200 Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr builds | ProSmiteBuilds (1801)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (1802)

Mantle of Discord

+45 Physical Protection

+45 Magical Protection

+10% Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jormungandr builds | ProSmiteBuilds (1803)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1804)

Greater Horrific Emblem

Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Jаĸĸ

Master, 2865

MMR

1712199311000, patch 11.3

Jormungandr builds | ProSmiteBuilds (1805)

Jormungandr builds | ProSmiteBuilds (1806)

Jormungandr builds | ProSmiteBuilds (1807)

Tainted Breastplate

+35 Physical Power

+55 Magical Power

+70 Physical Protection

+25 Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Jormungandr builds | ProSmiteBuilds (1808)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (1809)

Breastplate of Vigilance

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Jormungandr builds | ProSmiteBuilds (1810)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1811)

Stone of Binding

+35 Magical Protection

+35 Physical Protection

+200 Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr builds | ProSmiteBuilds (1812)

Erosion

+25 Physical Protection

+25 Magical Protection

+300 Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 10s.

AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Jormungandr builds | ProSmiteBuilds (1813)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1814)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 2788

MMR

1712188871000, patch 11.3

Jormungandr builds | ProSmiteBuilds (1815)

Jormungandr builds | ProSmiteBuilds (1816)

Jormungandr builds | ProSmiteBuilds (1817)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (1818)

Soul Reaver

+65 Magical Power

+300 Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1819)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (1820)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Jormungandr builds | ProSmiteBuilds (1821)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (1822)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1823)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Jormungandr builds | ProSmiteBuilds (1824)

Greater Horrific Emblem

Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by SorHades

Master, 2788

MMR

1712186349000, patch 11.3

Jormungandr builds | ProSmiteBuilds (1825)

Jormungandr builds | ProSmiteBuilds (1826)

Jormungandr builds | ProSmiteBuilds (1827)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (1828)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (1829)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (1830)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (1831)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (1832)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1833)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1834)

Greater Horrific Emblem

Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Briоche

Master, 2823

MMR

1712173751000, patch 11.3

Jormungandr builds | ProSmiteBuilds (1835)

Jormungandr builds | ProSmiteBuilds (1836)

Jormungandr builds | ProSmiteBuilds (1837)

Tainted Steel

+15 Physical Power

+25 Magical Power

+15 Physical Protection

+15 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jormungandr builds | ProSmiteBuilds (1838)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1839)

Genji's Guard

+100 Health

+60 Magical Protection

+40 MP5

+10% Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jormungandr builds | ProSmiteBuilds (1840)

Chronos' Pendant

+70 Magical Power

+20 MP5

+20% Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr builds | ProSmiteBuilds (1841)

Sphinx's Baubles

+40 Physical Power

+60 Magical Power

+20 MP5

+10% Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Jormungandr builds | ProSmiteBuilds (1842)

Jormungandr builds | ProSmiteBuilds (1843)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Jormungandr builds | ProSmiteBuilds (1844)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Bipo9

Master, 3004

MMR

1712173029000, patch 11.3

Jormungandr builds | ProSmiteBuilds (1845)

VS Jormungandr builds | ProSmiteBuilds (1846) Jormungandr builds | ProSmiteBuilds (1847) Jormungandr builds | ProSmiteBuilds (1848) Jormungandr builds | ProSmiteBuilds (1849) Jormungandr builds | ProSmiteBuilds (1850)

Jormungandr builds | ProSmiteBuilds (1851)

Jormungandr builds | ProSmiteBuilds (1852)

Tainted Breastplate

+35 Physical Power

+55 Magical Power

+70 Physical Protection

+25 Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Jormungandr builds | ProSmiteBuilds (1853)

Evolved Book of Thoth

+60 Magical Power

+10 Magical Penetration

+800 Mana

+20 MP5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Jormungandr builds | ProSmiteBuilds (1854)

Soul Reaver

+65 Magical Power

+300 Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1855)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (1856)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (1857)

Mantle of Discord

+45 Physical Protection

+45 Magical Protection

+10% Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jormungandr builds | ProSmiteBuilds (1858)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1859)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

by Nika

Pro

Grandmaster, 3187

MMR

1712161509000, patch 11.3

Jormungandr builds | ProSmiteBuilds (1860)

Jormungandr builds | ProSmiteBuilds (1861)

Jormungandr builds | ProSmiteBuilds (1862)

Tainted Amulet

+20 Physical Power

+35 Magical Power

+25 Physical Protection

+75 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Jormungandr builds | ProSmiteBuilds (1863)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (1864)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr builds | ProSmiteBuilds (1865)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (1866)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (1867)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1868)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1869)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by SorHades

Master, 2788

MMR

1712109310000, patch 11.3

Jormungandr builds | ProSmiteBuilds (1870)

Jormungandr builds | ProSmiteBuilds (1871)

Jormungandr builds | ProSmiteBuilds (1872)

Tainted Steel

+15 Physical Power

+25 Magical Power

+15 Physical Protection

+15 Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jormungandr builds | ProSmiteBuilds (1873)

Evolved Book of Thoth

+60 Magical Power

+10 Magical Penetration

+800 Mana

+20 MP5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Jormungandr builds | ProSmiteBuilds (1874)

Tablet of Destinies

+65 Magical Power

+100 Health

+300 Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Jormungandr builds | ProSmiteBuilds (1875)

Chronos' Pendant

+70 Magical Power

+20 MP5

+20% Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr builds | ProSmiteBuilds (1876)

Soul Reaver

+65 Magical Power

+300 Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1877)

Jormungandr builds | ProSmiteBuilds (1878)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1879)

Greater Aegis Amulet

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by BeAzrael

Pro

Master, 2752

MMR

1712080870000, patch 11.3

Jormungandr builds | ProSmiteBuilds (1880)

VS Jormungandr builds | ProSmiteBuilds (1881) Jormungandr builds | ProSmiteBuilds (1882) Jormungandr builds | ProSmiteBuilds (1883) Jormungandr builds | ProSmiteBuilds (1884) Jormungandr builds | ProSmiteBuilds (1885)

Jormungandr builds | ProSmiteBuilds (1886)

Jormungandr builds | ProSmiteBuilds (1887)

Conduit Gem

+25 Magical Power

+100 Mana

+10 MP5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Jormungandr builds | ProSmiteBuilds (1888)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Jormungandr builds | ProSmiteBuilds (1889)

Tablet of Destinies

+65 Magical Power

+100 Health

+300 Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Jormungandr builds | ProSmiteBuilds (1890)

Book of Thoth

+60 Magical Power

+200 Mana

+20 MP5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Jormungandr builds | ProSmiteBuilds (1891)

Sage's Stone

+25 Physical Protection

+25 magical Protection

+100 Health

Jormungandr builds | ProSmiteBuilds (1892)

Jormungandr builds | ProSmiteBuilds (1893)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Jormungandr builds | ProSmiteBuilds (1894)

Aegis Amulet

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 170s.
Kill or assist minions to upgrade this Relic for free.

by DutchWhisperer

Grandmaster, 2930

MMR

1712076550000, patch 11.3

Jormungandr builds | ProSmiteBuilds (1895)

Jormungandr builds | ProSmiteBuilds (1896)

Jormungandr builds | ProSmiteBuilds (1897)

Gem of Focus

+70 Magical Power

+100 Health

+15 MP5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Jormungandr builds | ProSmiteBuilds (1898)

Void Doumaru

+60 Magical Protection

+150 Health

+35 MP5

+20% Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr builds | ProSmiteBuilds (1899)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jormungandr builds | ProSmiteBuilds (1900)

Reverent Pridwen

+25 Physical Protection

+25 Magical Protection

+20% Cooldown Reduction

GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 200% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jormungandr builds | ProSmiteBuilds (1901)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (1902)

Jormungandr builds | ProSmiteBuilds (1903)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1904)

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.
Kill or assist minions to upgrade this Relic for free.

by Celh

Master, 2757

MMR

1711993752000, patch 11.3

Jormungandr builds | ProSmiteBuilds (1905)

Jormungandr builds | ProSmiteBuilds (1906)

Jormungandr builds | ProSmiteBuilds (1907)

Gem of Focus

+70 Magical Power

+100 Health

+15 MP5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Jormungandr builds | ProSmiteBuilds (1908)

Chronos' Pendant

+70 Magical Power

+20 MP5

+20% Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr builds | ProSmiteBuilds (1909)

Spear of Desolation

+80 Magical Power

+15 Magical Penetration

+10% Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr builds | ProSmiteBuilds (1910)

Soul Gem

+80 Magical Power

+100 Health

+12% Magical Lifesteal

+10% Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr builds | ProSmiteBuilds (1911)

Sphinx's Baubles

+40 Physical Power

+60 Magical Power

+20 MP5

+10% Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Jormungandr builds | ProSmiteBuilds (1912)

Book of Souls

+55 Magical Power

+125 Mana

Jormungandr builds | ProSmiteBuilds (1913)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Jormungandr builds | ProSmiteBuilds (1914)

Greater Aegis Amulet

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by p*rnstarBacchus

Master, 2813

MMR

1711990512000, patch 11.3

Jormungandr builds | ProSmiteBuilds (1915)

Jormungandr builds | ProSmiteBuilds (1916)

Jormungandr builds | ProSmiteBuilds (1917)

Tainted Breastplate

+35 Physical Power

+55 Magical Power

+70 Physical Protection

+25 Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Jormungandr builds | ProSmiteBuilds (1918)

Evolved Book of Thoth

+60 Magical Power

+10 Magical Penetration

+800 Mana

+20 MP5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Jormungandr builds | ProSmiteBuilds (1919)

Tablet of Destinies

+65 Magical Power

+100 Health

+300 Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Jormungandr builds | ProSmiteBuilds (1920)

Chronos' Pendant

+70 Magical Power

+20 MP5

+20% Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr builds | ProSmiteBuilds (1921)

Soul Reaver

+65 Magical Power

+300 Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr builds | ProSmiteBuilds (1922)

Divine Ruin

+75 Magical Power

+15 Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr builds | ProSmiteBuilds (1923)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Jormungandr builds | ProSmiteBuilds (1924)

Aegis of Acceleration

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.

by BeAzrael

Pro

Master, 2752

MMR

1711987990000, patch 11.3

Jormungandr builds | ProSmiteBuilds (1925)

VS Jormungandr builds | ProSmiteBuilds (1926) Jormungandr builds | ProSmiteBuilds (1927) Jormungandr builds | ProSmiteBuilds (1928) Jormungandr builds | ProSmiteBuilds (1929) Jormungandr builds | ProSmiteBuilds (1930)

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Jormungandr builds | ProSmiteBuilds (2024)
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