Jormungandr Builds - SmiteGuru (2024)

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Ranked: Duel

Ranked: Joust

Ranked: Conquest

Normal: Conquest

Normal: Arena

Normal: Assault

Normal: Joust

Normal: Siege

Normal: Clash

Normal: Slash

Builds by Top Players

Jormungandr Builds - SmiteGuru (1)

DeveIing

Masters Player

Starting Build

Jormungandr Builds - SmiteGuru (2)

+10

Physical Protection

+10

Magical Protection

+75

Health

+7

Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jormungandr Builds - SmiteGuru (3)

+100

Health

+10

Hp 5

Jormungandr Builds - SmiteGuru (4)

This consumable deals 20000 True damage to Jungle Monsters around you. This only affects Monsters on your side of the Jungle.

Jormungandr Builds - SmiteGuru (5)

This consumable heals 250 Health over 25 seconds.

Jormungandr Builds - SmiteGuru (6)

This consumable heals 250 Health over 25 seconds.

Jormungandr Builds - SmiteGuru (7)

This consumable heals 250 Health over 25 seconds.

Jormungandr Builds - SmiteGuru (8)

This consumable heals 250 Health over 25 seconds.

Final Build

Jormungandr Builds - SmiteGuru (9)

+25

Physical Protection

+25

Magical Protection

+150

Health

+20

Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Jormungandr Builds - SmiteGuru (10)

+200

Health

+45

Physical Protection

+45

Magical Protection

+15

Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jormungandr Builds - SmiteGuru (11)

+200

Health

+35

Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jormungandr Builds - SmiteGuru (12)

+50

Physical Protection

+300

Mana

+15

Mp 5

+20%

Cooldown Reduction

Jormungandr Builds - SmiteGuru (13)

+30

Magical Power

+50

Physical Protection

+300

Health

+10%

Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Jormungandr Builds - SmiteGuru (14)

+25

Physical Protection

+25

Magical Protection

+20%

Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jormungandr Builds - SmiteGuru (15)

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% for 5s. Their Attack Speed is reduced by 25% for the duration. Additionally, their Damage Dealt is reduced by 10%. Cooldown - 130s.

Leveling Order

Jormungandr Builds - SmiteGuru (16)

Venomous Haze

1

4

6

7

9

Jormungandr Builds - SmiteGuru (17)

Consuming Bellow

3

8

11

12

13

Jormungandr Builds - SmiteGuru (18)

Submerge

2

10

14

17

18

Jormungandr Builds - SmiteGuru (19)

The World Serpent

5

15

16

19

20

Jormungandr Builds - SmiteGuru (20)

AnisanNoDiff

Masters Player

Starting Build

Jormungandr Builds - SmiteGuru (21)

+20

Basic Attack Damage

+50

Health

+7

Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jormungandr Builds - SmiteGuru (22)

+25

Magical Power

+4%

Magical Lifesteal

Jormungandr Builds - SmiteGuru (23)

This consumable heals 250 Health over 25 seconds.

Jormungandr Builds - SmiteGuru (24)

This consumable heals 250 Health over 25 seconds.

Jormungandr Builds - SmiteGuru (25)

This consumable heals 250 Health over 25 seconds.

Jormungandr Builds - SmiteGuru (26)

This consumable heals 250 Health over 25 seconds.

Jormungandr Builds - SmiteGuru (27)

This consumable heals 125 Health and 75 Mana over 25 seconds.

Jormungandr Builds - SmiteGuru (28)

This consumable heals 125 Health and 75 Mana over 25 seconds.

Final Build

Jormungandr Builds - SmiteGuru (29)

+70

Basic Attack Damage

+100

Health

+10

Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Jormungandr Builds - SmiteGuru (30)

+100

Magical Power

+15

Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jormungandr Builds - SmiteGuru (31)

+70

Magical Power

+20

Mp 5

+20%

Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr Builds - SmiteGuru (32)

+65

Magical Power

+300

Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr Builds - SmiteGuru (33)

+115

Magical Power

+30

Mp 5

+10

Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr Builds - SmiteGuru (34)

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 170s.

Leveling Order

Jormungandr Builds - SmiteGuru (35)

Venomous Haze

1

4

6

7

9

Jormungandr Builds - SmiteGuru (36)

Consuming Bellow

2

8

10

12

13

Jormungandr Builds - SmiteGuru (37)

Submerge

3

15

17

18

19

Jormungandr Builds - SmiteGuru (38)

The World Serpent

5

11

14

16

20

Jormungandr Builds - SmiteGuru (39)

xNarakuu

Masters Player

Starting Build

Jormungandr Builds - SmiteGuru (40)

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jormungandr Builds - SmiteGuru (41)

+25

Magical Power

+4%

Magical Lifesteal

Jormungandr Builds - SmiteGuru (42)

This consumable heals 250 Health over 25 seconds.

Jormungandr Builds - SmiteGuru (43)

This consumable heals 250 Health over 25 seconds.

Jormungandr Builds - SmiteGuru (44)

This consumable heals 250 Health over 25 seconds.

Jormungandr Builds - SmiteGuru (45)

This consumable heals 250 Health over 25 seconds.

Jormungandr Builds - SmiteGuru (46)

This consumable heals 250 Health over 25 seconds.

Jormungandr Builds - SmiteGuru (47)

This consumable heals 125 Health and 75 Mana over 25 seconds.

Jormungandr Builds - SmiteGuru (48)

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 220s.

Final Build

Jormungandr Builds - SmiteGuru (49)

+70

Basic Attack Damage

+100

Health

+10

Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Jormungandr Builds - SmiteGuru (50)

+30

Physical Protection

+250

Health

+10%

Cooldown Reduction

+7%

Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Jormungandr Builds - SmiteGuru (51)

+50

Physical Protection

+300

Mana

+15

Mp 5

+20%

Cooldown Reduction

Jormungandr Builds - SmiteGuru (52)

+60

Magical Protection

+150

Health

+35

Mp 5

+20%

Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr Builds - SmiteGuru (53)

+200

Health

+40

Physical Protection

+20%

Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jormungandr Builds - SmiteGuru (54)

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% for 5s. Their Attack Speed is reduced by 25% for the duration. Additionally, their Damage Dealt is reduced by 10%. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the debuff's effects are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

Leveling Order

Jormungandr Builds - SmiteGuru (55)

Venomous Haze

1

13

14

15

16

Jormungandr Builds - SmiteGuru (56)

Consuming Bellow

2

4

6

7

9

Jormungandr Builds - SmiteGuru (57)

Submerge

3

8

10

11

12

Jormungandr Builds - SmiteGuru (58)

The World Serpent

5

17

18

19

20

Jormungandr Builds - SmiteGuru (59)

Panvich

Masters Player

Starting Build

Jormungandr Builds - SmiteGuru (60)

+15

Physical Power

+25

Magical Power

+15

Physical Protection

+15

Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jormungandr Builds - SmiteGuru (61)

+20

Magical Power

+75

Mana

Jormungandr Builds - SmiteGuru (62)

This consumable heals 250 Health over 25 seconds.

Jormungandr Builds - SmiteGuru (63)

This consumable heals 250 Health over 25 seconds.

Jormungandr Builds - SmiteGuru (64)

This consumable heals 250 Health over 25 seconds.

Jormungandr Builds - SmiteGuru (65)

This consumable heals 250 Health over 25 seconds.

Jormungandr Builds - SmiteGuru (66)

This consumable heals 125 Health and 75 Mana over 25 seconds.

Jormungandr Builds - SmiteGuru (67)

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 220s.

Final Build

Jormungandr Builds - SmiteGuru (68)

+35

Physical Power

+55

Magical Power

+70

Physical Protection

+25

Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Jormungandr Builds - SmiteGuru (69)

+70

Magical Power

+10

Magical Penetration

+775

Mana

+20

Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Jormungandr Builds - SmiteGuru (70)

+120

Magical Power

+200

Mana

+20%

Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Jormungandr Builds - SmiteGuru (71)

+70

Magical Power

+150

Health

+20%

Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jormungandr Builds - SmiteGuru (72)

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 170s.

Leveling Order

Jormungandr Builds - SmiteGuru (73)

Venomous Haze

1

4

6

7

9

Jormungandr Builds - SmiteGuru (74)

Consuming Bellow

2

8

10

11

12

Jormungandr Builds - SmiteGuru (75)

Submerge

3

13

14

15

16

Jormungandr Builds - SmiteGuru (76)

The World Serpent

5

17

18

19

20

Jormungandr Builds - SmiteGuru (77)

Madrido

Masters Player

Starting Build

Jormungandr Builds - SmiteGuru (78)

+20

Basic Attack Damage

+50

Health

+7

Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jormungandr Builds - SmiteGuru (79)

+20

Physical Protection

Jormungandr Builds - SmiteGuru (80)

This consumable heals 250 Health over 25 seconds.

Jormungandr Builds - SmiteGuru (81)

This consumable heals 250 Health over 25 seconds.

Jormungandr Builds - SmiteGuru (82)

This consumable heals 250 Health over 25 seconds.

Jormungandr Builds - SmiteGuru (83)

This consumable heals 250 Health over 25 seconds.

Jormungandr Builds - SmiteGuru (84)

This consumable heals 125 Health and 75 Mana over 25 seconds.

Jormungandr Builds - SmiteGuru (85)

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 220s.

Final Build

Jormungandr Builds - SmiteGuru (86)

+30

Physical Protection

+30

Magical Protection

+300

Health

+20

Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jormungandr Builds - SmiteGuru (87)

+300

Mana

+15

Mp 5

+20%

Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr Builds - SmiteGuru (88)

+100

Magical Power

+15

Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jormungandr Builds - SmiteGuru (89)

+60

Magical Protection

+150

Health

+35

Mp 5

+20%

Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr Builds - SmiteGuru (90)

+35

Physical Protection

+35

Magical Protection

+10%

Cooldown Reduction

+20%

Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jormungandr Builds - SmiteGuru (91)

+60

Physical Protection

+200

Health

+300

Mana

+10

Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Leveling Order

Jormungandr Builds - SmiteGuru (92)

Venomous Haze

2

4

6

7

9

Jormungandr Builds - SmiteGuru (93)

Consuming Bellow

1

8

10

11

12

Jormungandr Builds - SmiteGuru (94)

Submerge

3

14

15

16

17

Jormungandr Builds - SmiteGuru (95)

The World Serpent

5

13

18

19

20

Jormungandr Builds - SmiteGuru (96)

IllRUSHERllI

Masters Player

Starting Build

Jormungandr Builds - SmiteGuru (97)

+10

Physical Protection

+10

Magical Protection

+75

Health

+7

Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jormungandr Builds - SmiteGuru (98)

+100

Health

+10

Hp 5

Jormungandr Builds - SmiteGuru (99)

This consumable heals 250 Health over 25 seconds.

Jormungandr Builds - SmiteGuru (100)

This consumable heals 250 Health over 25 seconds.

Jormungandr Builds - SmiteGuru (101)

This consumable heals 250 Health over 25 seconds.

Jormungandr Builds - SmiteGuru (102)

This consumable heals 250 Health over 25 seconds.

Jormungandr Builds - SmiteGuru (103)

This consumable heals 250 Health over 25 seconds.

Jormungandr Builds - SmiteGuru (104)

This consumable deals 20000 True damage to Jungle Monsters around you. This only affects Monsters on your side of the Jungle.

Final Build

Jormungandr Builds - SmiteGuru (105)

+40

Physical Protection

+40

Magical Protection

+250

Health

+20

Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Jormungandr Builds - SmiteGuru (106)

+200

Health

+45

Physical Protection

+45

Magical Protection

+15

Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jormungandr Builds - SmiteGuru (107)

+100

Magical Power

+15

Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jormungandr Builds - SmiteGuru (108)

+45

Magical Protection

+200

Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jormungandr Builds - SmiteGuru (109)

Using this item reduces the Healing received by all enemy gods within 55 units by 40%, decreases their shield effectiveness by 50% for 10s and removes 75% of any currently applied shield. Enemies that are healed by god abilities while affected by this curse take 10% more damage from all sources for the duration of the curse. Cooldown - 120s.

Leveling Order

Jormungandr Builds - SmiteGuru (110)

Venomous Haze

1

4

6

7

9

Jormungandr Builds - SmiteGuru (111)

Consuming Bellow

3

8

10

11

12

Jormungandr Builds - SmiteGuru (112)

Submerge

2

13

16

Jormungandr Builds - SmiteGuru (113)

The World Serpent

5

14

15

17

Build by Popularity

Jormungandr Builds - SmiteGuru (114)

+10

Physical Protection

+10

Magical Protection

+100

Health

+10

Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

10.9%

Jormungandr Builds - SmiteGuru (115)

+18

Physical Power

+35

Magical Power

+75

Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

10.2%

Jormungandr Builds - SmiteGuru (116)

+10

Basic Attack Damage

+7%

Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8.5%

Jormungandr Builds - SmiteGuru (117)

+45

Physical Power

+80

Magical Power

+150

Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

7.6%

Jormungandr Builds - SmiteGuru (118)

+15

Physical Power

+15

Magical Power

+10

Physical Protection

+10

Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

7.5%

Jormungandr Builds - SmiteGuru (119)

+25

Physical Protection

+25

Magical Protection

+100

Health

+10%

Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

24.3%

Jormungandr Builds - SmiteGuru (120)

+45

Magical Power

+15%

Attack Speed

+9%

Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14.1%

Jormungandr Builds - SmiteGuru (121)

+200

Health

+15

Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9.1%

Jormungandr Builds - SmiteGuru (122)

+70

Magical Power

+20

Mp 5

+20%

Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8.6%

Jormungandr Builds - SmiteGuru (123)

+40

Physical Protection

+200

Health

+25

Hp 5

+10%

Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

7.5%

Jormungandr Builds - SmiteGuru (124)

+200

Health

+15

Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15.7%

Jormungandr Builds - SmiteGuru (125)

+40

Physical Protection

+200

Health

+25

Hp 5

+10%

Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13.9%

Jormungandr Builds - SmiteGuru (126)

+25

Physical Protection

+25

Magical Protection

+100

Health

+10%

Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7.9%

Jormungandr Builds - SmiteGuru (127)

+45

Magical Power

+15%

Attack Speed

+9%

Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

7.6%

Jormungandr Builds - SmiteGuru (128)

+60

Magical Power

+25%

Attack Speed

+10%

Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7%

Jormungandr Builds - SmiteGuru (129)

+40

Physical Protection

+200

Health

+25

Hp 5

+10%

Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13.2%

Jormungandr Builds - SmiteGuru (130)

+25

Physical Protection

+25

Magical Protection

+100

Health

+10%

Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7.4%

Jormungandr Builds - SmiteGuru (131)

+60

Magical Power

+25%

Attack Speed

+10%

Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7.1%

Jormungandr Builds - SmiteGuru (132)

+75

Magical Power

+15

Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

5.6%

Jormungandr Builds - SmiteGuru (133)

+35

Magical Protection

+35

Physical Protection

+200

Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

5.5%

Jormungandr Builds - SmiteGuru (134)

+35

Magical Protection

+35

Physical Protection

+200

Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

9.1%

Jormungandr Builds - SmiteGuru (135)

+30

Physical Protection

+30

Magical Protection

+300

Health

+20

Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

6.1%

Jormungandr Builds - SmiteGuru (136)

+60

Magical Protection

+150

Health

+35

Mp 5

+20%

Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

5.4%

Jormungandr Builds - SmiteGuru (137)

+40

Physical Protection

+200

Health

+25

Hp 5

+10%

Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

4.7%

Jormungandr Builds - SmiteGuru (138)

+60

Magical Power

+25%

Attack Speed

+10%

Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

4.7%

Jormungandr Builds - SmiteGuru (139)

+50

Physical Protection

+150

Health

+300

Mana

+10

Mp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

8.7%

Jormungandr Builds - SmiteGuru (140)

+35

Magical Protection

+35

Physical Protection

+200

Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

6.4%

Jormungandr Builds - SmiteGuru (141)

+60

Magical Power

+250

Health

+250

Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

5.9%

Jormungandr Builds - SmiteGuru (142)

+70

Magical Power

+150

Health

+20%

Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

5.2%

Jormungandr Builds - SmiteGuru (143)

+60

Magical Power

+25%

Attack Speed

+10%

Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

5%

Popular Blessings

1

Jormungandr Builds - SmiteGuru (144)

+10

Physical Protection

+10

Magical Protection

+100

Health

+10

Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

War Flag

11.35%

2

Jormungandr Builds - SmiteGuru (145)

+18

Physical Power

+35

Magical Power

+75

Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Death's Toll

10.57%

3

Jormungandr Builds - SmiteGuru (146)

+10

Basic Attack Damage

+7%

Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Manikin Scepter

8.82%

Popular Boots

Popular Actives

1

Jormungandr Builds - SmiteGuru (147)

PASSIVE - Being hit by a hard Crowd Control creates a pulse that provides 5 + 1 per level Protections to yourself and allies within 55 units for 5s. This effect can only occur once every 20s. Shard Relics can be upgraded to a new Relic once you reach Level 12.

Sturdy Shard

19.98%

2

Jormungandr Builds - SmiteGuru (148)

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Persistent Teleport

14.88%

3

Jormungandr Builds - SmiteGuru (149)

Using this item applies a shield to yourself and allies within 35 units for 150 Health + 15 Health per God Level for 4 seconds. Additionally, all allies take 40% reduced damage from Basic Attacks while the shield is active. Using this item also allows you and allied gods to pass through players and player made objects. Cooldown - 130s.

Phantom Shell

7.51%

4

Jormungandr Builds - SmiteGuru (150)

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

Emblem of Increasing Peril

6.41%

Popular Core

1

Jormungandr Builds - SmiteGuru (151)

+40

Physical Protection

+200

Health

+25

Hp 5

+10%

Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

13.68%

2

Jormungandr Builds - SmiteGuru (152)

+45

Magical Power

+15%

Attack Speed

+9%

Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Telkhines Ring

11.17%

3

Jormungandr Builds - SmiteGuru (153)

+25

Physical Protection

+25

Magical Protection

+100

Health

+10%

Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Prophetic Cloak

8.4%

4

Jormungandr Builds - SmiteGuru (154)

+60

Magical Power

+25%

Attack Speed

+10%

Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cyclopean Ring

7.06%

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Jormungandr Builds - SmiteGuru (2024)
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