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Build Summary
Starting
Notes I am beginning and end
Notes
I am beginning and end
Sentinel's Gift
Cloak
Healing Potion
Mana Potion
Greater Magic Shell
Vision Shard
the Vast Gand
Notes My skin is impenetrable
Notes
My skin is impenetrable
Sentinel's Embrace
Prophetic Cloak
Breastplate of Determination
Tablet of Destinies
Oni Hunter's Garb
Spirit Robe
Fortifying Shell
Belt of the Berserker
Jormungandr's Skill OrderNotes For the Late game all I did was that the "Venomous Haze" was not left behind...Notes
For the Late game all I did was that the "Venomous Haze" was not left behind...
Notes
For the Late game all I did was that the "Venomous Haze" was not left behind...
Venomous Haze
1 X Y
1111619
Consuming Bellow
2 A B
24678
Submerge
3 B A
31012141518
The World Serpent
4 Y X
59131720
1111619
Jormungandr fires noxious spit at an area that deals damage and creates a large toxic cloud. This field damages and slows Enemies inside of it every second.
If Jormungandr interacts with a toxic cloud with Consuming Bellow or Submerge, the duration of the cloud is reduced to 8s.
Jormungandr can have a maximum of 9 toxic clouds out at a time.
Ability Type: Ground Target
Damage: 80 / 120 / 160 / 200 / 240 (+40% of your Magical Power)
Damage Per Tick: 10 / 20 / 30 / 40 / 50 (+5% of your Magical Power)
Slow: 20%
Slow Duration: 1s
Cloud Duration: 20s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14 / 13 / 12 / 11s
24678
Consuming Bellow
2 A
Jormungandr draws power from toxic clouds nearby while channeling for 1.2s. At the end of the channel Jormungandr roars dealing damage to all Enemies, trembling and slowing Enemy gods by 30% for 1.5s. Each cloud increases the size of Consuming Bellow and Empowers him up to 3 times while also dealing extra damage to Enemies hit. Extra damage after the first instance is halved. While Empowered, Jormungandr's basic attack fires at its fastest rate.
Ability Type: Area
Damage: 120 / 180 / 240 / 300 / 360 (+45% of your Magical Power)
Bonus Damage: 20 / 25 / 30 / 35 / 40 (+10% of your Magical Power)
Empowered Buff: 2s
Radius: 20-30
Cost: 70
Cooldown: 12s
31012141518
Submerge
3 B
Jormungandr submerges into the ground turning invisible as he searches for prey. During this time he moves faster and gains predatory vision, sensing all enemies in a large radius.
Firing this ability while invisible reveals Jormungandr as he emerges out of the ground, knocking up Enemies around him.
Emerging through a toxic cloud creates two new ones in the direction Jormungandr is facing, with a low duration. Taking damage from Enemy gods breaks Stealth.
Ability Type: Area Damage and Buff
Damage: 70 / 125 / 180 / 235 / 290 (+50% of your Magical Power)
Movement Speed: 35%
Duration: 5s
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
59131720
The World Serpent
4 Y
Jormungandr prepares to enter into the world, enlarging as he prepares a devastating attack. After selecting a target area, Jormungandr flies into the air, diving down and crashing into enemies as his body then slams into the ground. He must travel 2 more times.
When Jormungandr Emerges and Submerges during this ability, he knocks up Enemies and with each Submerge he leaves behind a toxic cloud.
Ability Type: Ground Target
Submerge Damage: 150 / 200 / 250 / 300 / 350 (+40% of your Magical Power)
Emerge Crash Damage: 75 / 100 / 125 / 150 / 175 (+20% of your Magical Power)
Radius: 20
Cost: 100
Cooldown: 100s
Extended Build
Option 2
Notes Just a little edit of the most popular build
Notes
Just a little edit of the most popular build
Sentinel's Embrace
Prophetic Cloak
Breastplate of Determination
Tablet of Destinies
Oni Hunter's Garb
Spear of Desolation
Experimental
Notes This is just an experimental build to have fun maybe in arena or slash.
But feel free to use it where you want it
Notes
This is just an experimental build to have fun maybe in arena or slash.
But feel free to use it where you want it
Sentinel's Boon
Prophetic Cloak
Tablet of Destinies
Spear of Desolation
Stone of Binding
Manticore's Spikes
Considerations
I bring a small guide of this beloved snake of the world. Only some appreciations, about its use in combat and defensive use, since it is a very versatile god.
In the early game it performs quite well, as it has a powerful attack and a very powerful pressure if you have good teammates (the use of double tank works quite well). In general it starts with loading stacks the "cloak" because it gives a very good passive. and after this is to look for something defensive, either physical or magical.
The tablet can not miss to charge it, it gives a magical power of another world. Then complement the other defense (look for the balance; if you chose first physical, then magic and vice versa).
Finally, I like to use the "spirit" for strong tanking, but you can also buy a penetration item or magic power, depending on the game.
For the powers you just have to take into account to make the right combo, you have to raise first the 2 (Consuming Bellow) and then the 3 (Submerge) so that with these two skills we can cause as much damage as possible to our enemies (this combo is perfect to face mages and jungles).
After this, the 1 (Venomous Haze) complements the damage per tick that we do to the gods, that's why I think it's important to increase the magic damage, since this god can kick *** easily from Early to Late (Mid game you have to endure a bit, although you can always do good damage or good mitigation).
Speaking of mitigation, I almost didn't mention it, because this god mitigates a lot, so we don't have to worry about it. You can press hard and use the ultimate to finish off your enemies, or simply run away (the ultimate attack also works to attack and run away at the same time).
Enjoy and have fun with this build! I'm sure you will take advantage of it and it will be easier to rank in any game mode (in assault if you can vary the build a little, for that the options above) a hug to all and gg